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Steam News21 April 20242y ago

Demo Improvements and New Mission

New Features: A new smaller demo battle has been added. This also has a player owned static fighter base.

Full notes

Full The Darkest Star update

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What changed

0 fixes4 additions10 changes1 removal
  • Gameplay
  • Balance
  • UI and audio
addedNew Features:
addedA new smaller demo battle has been added. This also has a player owned static fighter base. In the campaign these can provide you with useful support and resupply of fighters and bombers, but they cannot move and so are more vulnerable to missiles.
changedNew and improved pathfinding to improve AI calculation times. AI turns will now take less time.
addedNew range indicator while moving has been added. This will allow you to judge the minimum / maximum distances of abilities better. The min range is no also available on the ability info pop-ups.
changedCarrier indicators will now display the carrier that small craft are launched from. This will tell you who's control links are used to control a group.
changedImproved visuals for missile line indicators, this will make it clearer where they will move each turn and declutter the scene.

The Darkest Star changes

addedNew Features:
addedA new smaller demo battle has been added. This also has a player owned static fighter base. In the campaign these can provide you with useful support and resupply of fighters and bombers, but they cannot move and so are more vulnerable to missiles.
changedNew and improved pathfinding to improve AI calculation times. AI turns will now take less time.
addedNew range indicator while moving has been added. This will allow you to judge the minimum / maximum distances of abilities better. The min range is no also available on the ability info pop-ups.
changedCarrier indicators will now display the carrier that small craft are launched from. This will tell you who's control links are used to control a group.

New Features:

A new smaller demo battle has been added. This also has a player owned static fighter base. In the campaign these can provide you with useful support and resupply of fighters and bombers, but they cannot move and so are more vulnerable to missiles.

New and improved pathfinding to improve AI calculation times. AI turns will now take less time.

New range indicator while moving has been added. This will allow you to judge the minimum / maximum distances of abilities better. The min range is no also available on the ability info pop-ups.

Firing arks are now also indicated. The concentric rings will display offensive and defensive fire arks for turrets, this will allow you to position for maximum effect more easily.

Carrier indicators will now display the carrier that small craft are launched from. This will tell you who's control links are used to control a group.

Improved visuals for missile line indicators, this will make it clearer where they will move each turn and declutter the scene.

Armour bars updated to Orange rather than grey for greater clarity.

A number of speed increases to movement and animations to speed up the battles.

Balance:

  • Point defence lasers and guns now have a more generous accuracy falloff making them more effective at longer ranges.

  • Weapon ranges have has their minimum ranges normalised into 10 – 50 – 200 – 500. This will make it simpler to use the range indicators to understand minimum ranges.

  • Bomber point defence no longer has any accuracy falloff to make up for its very low range.

  • Flack areas will now do more damage.

Bug Fixes:

  • Updated UI to indicate muzzles not battles, this will give you the correct number of shots a ship will fire.

  • Missiles correctly sorting in the turn order UI

  • Numerous minor bug fixes.

Source

Steam News / 21 April 2024

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