In this update2
Full notes
Full The Dark West update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone!
What changed
- Gameplay
- Balance
- Performance
- UI and audio
- Fixes
- Events
The Dark West changes
We have released another update to address several known issues within the demo.
Changes & Additions
Added a grace period for knockdown and knockback.
Replaced masterwork icons.
Improved shotgun VFX.
Increased Blackbill damage by 16%.
Reduced Acolyte cast time to 0.5s.
Removed the 1.5s cooldown before the Acolyte attack.
Ricochet by default now has only 1 chain.
Sharpshooter III now applies a 3s Blitz.
Desecrated text no longer triggers when the effect happens.
Removed Harrow T2 collision on death.
Removed damage increase on hold.
Removed the Raise Heck notable.
Bug Fixes
Fixed a random crash due to sound middleware issues.
Fixed a crash when upgrading a skill tree node.
Fixed a crash related to Ricochet.
Fixed item tooltip formatting when resizing the game window.
Fixed a rotation bug occurring when pressing U.
Fixed a shader bug when changing graphics settings.
Fixed various sound issues.
Fixed an issue with the demo reward.
Fixed an issue with Bounties XP.
Fixed a quest hardlock caused by leaving the Blackbill fight before the end.
Fixed an issue in multiple quest states where Blackbill's fire was invisible but still blocking.
Fixed spawn areas so monsters no longer spawn outside of walkable terrain.
Fixed a bug resulting in items being eaten.
Fixed an issue where Big Bertha could attack in safe haven.
Fixed a stacking bug with Sharpshooter Two.
Fixed Blasting Cap damage reduction.
Fixed projectile damage from the skill tree node not scaling correctly.
Fixed the Ricochet Jackpot notable.
Fixed an issue where AI would sometimes remain idle instead of attacking.
Fixed issues with the Flatlands landscape.
Removed the Blackwater Briggs debug sphere.
Source
Changelog.gg summarizes and formats this update. How we read updates.
