Full notes
Full The Dark Tower update
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What changed
- Security
- Balance
- Gameplay
- Performance
- Workshop
The Dark Tower changes
Hi Folks.
It's been a while but we have just published a small update to add a couple of changes, fix a Unity security issue and a couple of minor bugs.
New - Added three new Cantrip spells (Level 0). Needle Bolt (Arcane), Malaise (Planar), Toughen (Divine). Each magic sphere now has a cantrip that can do damage, so spellcasters can still harm enemies when out of mana.
New - Added new items Throwing Club and magical variants. This is to allow a high level cleric to have three different weapon proficiencies for throwing weapons (only two types of weapon were available before).
New - Unit Dialog, Combat tab. Show additional info '+n Weapons required to hit' as shown in Lore e.g. Necrogoyle '+3 Weapons required to hit'.
Change - Increased the range of Magic Bolt (Arcane 1) from 3 to 4.
Change - Improved the minister's speech in Cleerport to highlight that she has two tasks for the player to help her with (the second task is in Pidwick).
Fix - Rebuilt with new version of Unity to prevent potential security issue.
Fix - A room in Gol Marth has three Spectres and one is invisible. All three should be visible.
Fix - In the swamp room in the Dark Tower, it was possible for two AI units to spawn on the same tile.
Fix - Game could crash if a player unit dies after moving onto a trap.
Fix - Swapping Blessed Armor on the paper doll (inventory) could leave it still equipped.
Fix - Description of Blessed Armor was incorrect.
Fix - When attacking with a Throwing Hammer, the icon is not displayed.
Fix - Flame Strike could be cast on a friend as well as an enemy. Should be enemy only.
Fix - Corrected minor issues with Wither, Lesser Vampiric Touch, Vampiric Touch, and Combust spells.
Fix - Corrected grammar and punctuation errors in some spell descriptions.
We hope you enjoy this update and please let us know if you encounter any problems.
All the best.
Ian & Jann
Source
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