Full notes
Full The Danger Zone update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Balance
- Performance
- Fixes
- Server
The Danger Zone changes
Player Transportation
When the game started, most of the important items were illogically located in the shelter. We are fixing this flaw: starting with this version, the main items of equipment are located in the vehicle on which our protagonist arrived. Interaction with the items is exactly the same as with the items in the shelter's warehouse.
Didn't have time or couldn't pick up all the items? No problem! Transportation also appeared on the global map in the form of mini-locations.
Previously described, will make life a little more difficult for sets with a lot of starting equipment.
Note: if you have already started the game, the items will not be transferred to the transportation, but will remain on the shelves of the bunker warehouse.
Translated with DeepL.com (free version)
New quests
Now it's the turn of more serious challenges. The third part of the quest “no one is sorry” brings with it important innovations:
New quest added condition: Character death resets all quest progress to zero.
Completing the quest unlocks access to items in the World Market.
Arsenal
For the first time, arsenal replenishment! New Vandal-based magazine rifle - Vint is already in the game.
New modules
VL6 - six-round magazine
V225 is an extended barrel for the Vandal based armament. Fits perfectly with the new rifle.
New cartridges with killing power for 7.62x39 9x18 calibers
This type of ammo deals more damage than its base counterparts. Available after completing the quest “Ruthless III”.
The damage of stock ammo:7.62x39 and 9x18 has been reduced by 10 units.
Bunker
Some of the base structures, previously available without building, now need to be built to interact.
An inactive building can no longer go out of service.
The construction has a probability of breakage only after a certain amount of time has been worked.
World market
The availability of some items has been capped by the world market level and quests.
The world market has been optimized. Previously, a large number of items and active categories had a negative impact on performance.
Corrections
Fixed a visual bug with “item creation is blocked due to lack of a needed enhancement”.
Fixed the text in the item and weapon information window.
Fixed an issue that made it impossible to pick up crafted items in the shelter.
That's all for this week. Thank you for your attention to the update. Check out the latest news on the Steam news page or visit discussions. Chat with other players on the official server TDZ in Discord.
Source
Changelog.gg summarizes and formats this update. How we read updates.
