Full notes
Full The Curse Of Yendor update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- UI and audio
- Fixes
- Compatibility
The Curse Of Yendor changes
Hi, Everyone, Thanks for playing, and I'm glad you're all enjoying it. This is the first update since "The Curse Of Yendor" went live on Steam just a few days ago. It incorporates two genuine bug fixes and a lot of "quality of life" adjustments. 1.03 Change Log:
"movement compass" now disappears after a split second of mouse-over
movement keys are now actually re-map-able. Sorry!
monsters that fly don't care about crumbling floor or traps!
map scrolls now reveal walls, but not floors, to preserve the sense of discovery
default run mode is "walk", and is saved between games
sound and music preferences are saved between games
survival training now says "you can't win" when you enter the stone elemental room
fixed out-of-bounds errors regarding monster and item deletion
mouse-over of UI elements now displays re-bound hot keys
"auto-dig" is firmly *not* a feature, so please be careful where you walk
map, help, and visible terrains screens can now be closed with the same key that opens them.
wear, drop, and sell interfaces can *not* be closed with same key, since they require a key to perform an action (if I is inventory, you couldn't wear your I item).
ice magic now effects one more type of floor (discover it for yourself!)
Patches will continue as more feedback comes in. Content updates are planned. Work will begin on bringing Mac and Linux to Steam.
Source
Changelog.gg summarizes and formats this update. How we read updates.
