Hi All. Just a small update to add a couple of features, the first of which has been asked for a couple of times by the Community. New: One-Way Magic Resistance This is a new Advanced Rule setting.
Full notes
Full The Curse of Feldar Vale update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes3 additions1 change0 removals
Gameplay
Balance
UI and audio
addedJust a small update to add a couple of features, the first of which has been asked for a couple of times by the Community.
addedNew : One-Way Magic Resistance This is a new Advanced Rule setting. When turned on, any units that have Magic Resistance will not resist a spell that has a Beneficial effect when it is cast on them. For example Bandage, Cure Light Wounds, etc. Note that spells that provide a unit with explicit protection (e.g. Magic Shield), will still prevent ALL SPELLS.
addedNew Combat Sounds : Punch We have added some more realistic sounds for when a unit strikes an enemy with their fists.
changedPlease let us know if you have any problems with the update and we hope you enjoy the changed features.
The Curse of Feldar Vale changes
addedJust a small update to add a couple of features, the first of which has been asked for a couple of times by the Community.
addedNew : One-Way Magic Resistance This is a new Advanced Rule setting. When turned on, any units that have Magic Resistance will not resist a spell that has a Beneficial effect when it is cast on them. For example Bandage, Cure Light Wounds, etc. Note that spells that provide a unit with explicit protection (e.g. Magic Shield), will still prevent ALL SPELLS.
addedNew Combat Sounds : Punch We have added some more realistic sounds for when a unit strikes an enemy with their fists.
changedPlease let us know if you have any problems with the update and we hope you enjoy the changed features.
Hi All.
Just a small update to add a couple of features, the first of which has been asked for a couple of times by the Community.
New: One-Way Magic Resistance
This is a new Advanced Rule setting. When turned on, any units that have Magic Resistance will not resist a spell that has a Beneficial effect when it is cast on them. For example Bandage, Cure Light Wounds, etc.
Note that spells that provide a unit with explicit protection (e.g. Magic Shield), will still prevent ALL SPELLS.
New Combat Sounds: Punch
We have added some more realistic sounds for when a unit strikes an enemy with their fists.
Please let us know if you have any problems with the update and we hope you enjoy the changed features.