Full notes
Full The Curator update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Balance
- Events
- UI and audio
The Curator changes
I've been developing The Curator as a solo for about 13 months and after a highly active development period the very first playable alpha demo is finally ready. The concept and prototyping phases took almost 4 months. After many concept and mechanical prototyping stages, I finally decided on the path I wanted to follow, and The Curator, a roguelite about art gallery management, took its current form.
You can search and find the early alpha demo on itch that represents the core concept and game loop. Feel free to share your feedback, happy curations 🤞
This demo includes,
5 unique artists
29 artworks with unique skills
9 Ability Books
30 Tools
40+ Quests
5 visitor types + 4 Special Visitors (Thief, Child, Wise, Celebrity)
Complete 12-day run
Meta-progression system including Quests, Unlocks
Key Features
Gallery as puzzle: grid-based placement where neighbor tags and artwork preferences activate synergies.
Every visitor decision matters: Every visitor weighs tag preferences, dynamic price tiers, and personality type before buying.
5 visitor types with distinct behavior: Collector, HODLer, Tourist, Student, Common.
4 Special Visitors, each with unique mechanics: catch the Thief, earn from the Child and Wise, react to the Celebrity's timed flash events.
16 Art Tags: Abstract, Colorful, Nature, Photography, Sculpture, Painting, and 10 more.
Upgrade system: Books and Tools with UNIQUE and STACKABLE effects. Find combinations that break the daily curve.
Meta-progression that compounds across runs: Unlock deeper pools of artists, artworks, skills, and upgrades.
Daily escalation: harder thresholds, more visitors, more demanding preferences every single day.
City Events: Mid/late-game modifiers that hit hard but reward harder.
Toon-shaded 64-color palette art, all produced in Blender by me.
Procedurally orchestrated soundtrack that listens to game events and fires in musical sync, including every UI interaction.
Roadmap
City Events: Unique mid/late-game events: high-penalty conditions, high-value rewards
Full 30-Day Run with complete balance pass
5 More Special Visitors
More Challenges
Advanced Artwork Tag Mechanics
More Books and Tools
2-3 New Artists
15+ New Artworks with Interactable Skills
Source
Changelog.gg summarizes and formats this update. How we read updates.
