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Steam News2 December 20257mo ago

1.0.2 Update

1.0.2 Update Added: Little improvements on enemy AI (They can now sometimes change their own battle strategy), Fixed: Performance optimization for lightnings and billboard objects (Target Indicator, etc) Text color even

Full notes

Full The Cubic and Their Supporters update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions3 changes0 removals
  • Gameplay
  • Fixes
  • Performance
  • Store
  • Events
  • Maps
addedAdded:
addedLittle improvements on enemy AI (They can now sometimes change their own battle strategy),
fixedFixed:
changedPerformance optimization for lightnings and billboard objects (Target Indicator, etc)
changedText color event log when an ally died is changed to light bluish (previously, kind of dark blue is hard to be seen when the background is red, as you can see on old store page video)
changedI just recently know how to post an announcement or event in the community hub of steam. I thought to post an announcement is through the steampartner (a specific website for developer, publisher, etc partnered with steam), but turns out it's through the normal steam website or the steam app. So I'm sorry if I didn't post anything before. The previous update was about bug fixes. And when the game first time released, I just want to say that this game is my first ever legal game and that if you found some bugs and/or have any suggestions, please don't hesitate to contact me.

The Cubic and Their Supporters changes

addedAdded:
addedLittle improvements on enemy AI (They can now sometimes change their own battle strategy),
fixedFixed:
changedPerformance optimization for lightnings and billboard objects (Target Indicator, etc)
changedText color event log when an ally died is changed to light bluish (previously, kind of dark blue is hard to be seen when the background is red, as you can see on old store page video)

1.0.2 Update

Added:

  • Little improvements on enemy AI (They can now sometimes change their own battle strategy),

Fixed:

  • Performance optimization for lightnings and billboard objects (Target Indicator, etc)

  • Text color event log when an ally died is changed to light bluish (previously, kind of dark blue is hard to be seen when the background is red, as you can see on old store page video)

Things that I Think I Need to Mention

  • I just recently know how to post an announcement or event in the community hub of steam. I thought to post an announcement is through the steampartner (a specific website for developer, publisher, etc partnered with steam), but turns out it's through the normal steam website or the steam app. So I'm sorry if I didn't post anything before. The previous update was about bug fixes. And when the game first time released, I just want to say that this game is my first ever legal game and that if you found some bugs and/or have any suggestions, please don't hesitate to contact me.

  • Is the game too hard? (Particularly on difficulty ** and above)

  • Currently I have a plan to add kind of roguelike mode to the game, and more unlockables and maybe new permanent global upgrades to help players in the default stage mode on higher difficulty.

  • If you think some texturing are too plain, destructible objects are too little, etc, maybe you want to help or contribute to the game by contacting me first. Currently I'm working alone in this game.

  • Thank you for playing my first legal game. Regards, TheOrangStood

Source

Steam News / 2 December 2025

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