The Crust
Steam News 11 February 20263mo ago

Patch 0.99.63

Hello, engineers! I am very excited to present this update. It includes full-fledged interplanetary contracts, the construction of your own rockets, as well as full functionality for the launch pad refueling station. In…

Update log

Full The Crust update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hello, engineers! I am very excited to present this update. It includes full-fledged interplanetary contracts, the construction of your own rockets, as well as full functionality for the launch pad refueling station. In addition, the update includes optimization of colonist efficiency calculations and warehouse processing, which adds to the game's performance for very large factories. The update also includes many balance changes, new contracts, new lighting in rooms, improved colonist behavior, an updated resource panel, new anomaly scaner, expanded expedition functionality, bug fixes, and much more. I'll also give you a little spoiler—we've already changed the behavior of the robots and their priorities, making them smarter and more flexible. They will be released in version 0.99.65, but you can already try them out in version 0.99.64 on the beta branch.

Extracted changes

4 fixes23 additions3 changes1 removal
  • Compatibility
  • Gameplay
  • UI and audio
  • Fixes
addedHello, engineers! I am very excited to present this update. It includes full-fledged interplanetary contracts, the construction of your own rockets, as well as full functionality for the launch pad refueling station. In addition, the update includes optimization of colonist efficiency calculations and warehouse processing, which adds to the game's performance for very large factories. The update also includes many balance changes, new contracts, new lighting in rooms, improved colonist behavior, an updated resource panel, new anomaly scaner, expanded expedition functionality, bug fixes, and much more. I'll also give you a little spoiler—we've already changed the behavior of the robots and their priorities, making them smarter and more flexible. They will be released in version 0.99.65, but you can already try them out in version 0.99.64 on the beta branch.
removedRobots are now fully distributed between different tasks and do not neglect standard tasks. We will no longer see all robots only loading contracts or expeditions; some of them will always be distributed to construction, repair, demolition, or bringing resources to the equipment factory/railgun.
changedIncreased priorities now attract cargo robots first. Robot distribution now works more correctly.
changedAddedImproved truck assignment for expeditions: you can now choose whether a single truck makes multiple trips or multiple trucks are dispatched.
addedAddedAdded a selection outline when choosing the Cargo Dock or Launch Station to unload a truck or rocket.
addedAddedAdded required CPU information to the Small Vehicle Assembly Facility tooltip.
  1. Robots are now fully distributed between different tasks and do not neglect standard tasks. We will no longer see all robots only loading contracts or expeditions; some of them will always be distributed to construction, repair, demolition, or bringing resources to the equipment factory/railgun.

  2. Cargo robots now primarily take heavy loads with large amounts of resources.

  3. Increased priorities now attract cargo robots first. Robot distribution now works more correctly.

Full Patchnote:

Added

  • Improved truck assignment for expeditions: you can now choose whether a single truck makes multiple trips or multiple trucks are dispatched.

  • Added a selection outline when choosing the Cargo Dock or Launch Station to unload a truck or rocket.

  • Added required CPU information to the Small Vehicle Assembly Facility tooltip.

  • Added gas amounts to the top resource panel.

  • Added a minimum stock threshold bar to the Large Refrigerator, similar to storages.

  • Added an extended tooltip when hovering over colonists in the Café and Bar UI.

  • Added a tooltip when hovering over gas veins on the base surface.

  • Improved formatting of colonist trait descriptions for better readability.

  • The Mobile Drilling Rig now always displays its excavation radius when the research for changing extraction area size is unlocked.

  • Added power cable connection points to the Sagan Telescope.

  • Added a visual indicator for the Launch Station when it is in auto-sell mode.

  • Added room beauty modifier adjustment to Custom Sandbox settings.

  • Added tooltips when hovering over resources in the auto-sell menu.

  • Added construction completion sounds for the Small Vehicle Assembly Facility and the Large Vehicle Assembly Facility.

  • Added outpost visibility in anomaly probe dispatch mode.

  • Added conveyor-based fuel delivery to the Launch Station.

  • Added rocket return time display.

  • Gas Extractor can now be connected to two pipes.

  • Added module targeting highlight when laying pipes.

  • Added new neon deposits to the Easy and Normal story modes.

  • Added new argon deposits to the Hard story mode.

  • Added research that increases the contract limit.

  • Added Mk2 research for the Rare Minerals Refinery and Single Regolith Refinery, doubling their recipe.

  • Added a fuel line indicating what fuel type is loaded into the rocket.

  • Added research to unlock three rocket types.

  • Rockets are now included in base capitalization statistics.

  • Contract timers are now visible at the orbital level as well.

  • Added visual previews of unlockable buildings for outpost-related research.

Fixed

  • Fixed an issue where contract filters didn’t hide incompatible factions.

  • Fixed a bug where vehicles spawned on the base incorrectly, causing trucks not to drive to the Cargo Dock and Expedition Center.

  • Fixed a bug that allowed vehicles to be built without sufficient CPU.

  • Fixed a bug where

Source

Steam News / 11 February 2026

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