Full notes
Full The Crimson Hunt update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
The Crimson Hunt changes
Demo Patch Notes
After listening to community feedback, I’ve brought several improvements and adjustments to the demo.
Improved ally AI. Your companion will no longer remain static and will now be more useful when stunning enemies. A new mechanic has also been added where she will shine her flashlight toward wherever you aim with right click.
Improved responsiveness of combat animations and interactions, making everything feel more natural and fluid, while also fixing melee attacks missing unexpectedly.
Added and updated animations for the base enemies. Their movements are now more fitting for their type, while also helping make combat feel faster and more dynamic overall.
Improvements to lighting and optimization.
Various other tweaks and improvements to make the overall experience feel smoother, more natural, and more polished.
Source
Changelog.gg summarizes and formats this update. How we read updates.
