Full notes
Full The Counting Kingdom update
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What changed
- UI and audio
- Gameplay
- Fixes
The Counting Kingdom changes
With the game feature complete we've been polishing things up, getting to all the little things that we didn't have time to revise before, and making sure the game is as bug-free as possible. Here's the list of what's new in this build: End of Game Cinematic After you've been kind enough to rescue the Kingdom, it's time to celebrate! I don't want to spoil the ending, but I can promise that it includes cake. If you've already finished the game, you can access this cinematic by clicking on the little gear button on the Title Screen, and selecting "End Story". This will be locked until you finish the game, so no peeking ahead! New Particle and Sound Effects Check out the new particle effects for the Kaboom potion, Freeze potion, and the crumbling towers. We also have new sounds for the Kaboom potion and Battering Rams. Tiny Changes
Updated Credits screen
The Kaboom potion now gives 200 points
Players can now reset their save data from the title screen menu
Players can now access both cinematics from the title screen menu
Bugs that have been fixed
Players can click castles during the "You Rescued The Counting Kingdom" screen
Monsters that are moved onto doubling tiles do not have their numbers doubled
The spell effect doesn't show up for the armored monster the second time you cast a spell on it
If you move a monster behind a battering ram it stops moving forward
If you use a freeze potion and the battering rams come out during the next two turns, after the potion wears off that row of monsters doesn't move forward
Players can use the Move potion, but then not click on any of the arrows The game is very close to launching - we'll be announcing the official date tomorrow! If you find any bugs please let us know in the forums so that we can get those all squashed as quickly as possible! Thanks as always, Jenna and the LWI team ːwizardmagicː
Source
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