Update log
Full The Conquest of Go update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
New Features
Move Evaluation
A new button has been added to the top right of the Go board screen for quick play matches and reviews which will turn on the move evaluation feature. This icon is a circle with an analysis line through it. You can hover over each button and a tooltip will be displayed to show their purpose.
When using the move evaluation, as you play your moves, your last move will be highlighted and a color will be displayed over top (a gradient from red, to yellow, to green) giving a rating based on the estimated score loss of the move.
This analysis takes the estimated score prior to your move, and then compares it to the estimated score after you and your opponent's moves are completed. This determines whether your move was successful based on the opponent's response.
In the AI settings, you can also enable the option to display the score loss as text on the move as well, for more precise feedback. A large negative value means that it is estimated that your move was not the most optimal and you opponent responded in a way that took advantage of your mistake. A positive value means that is estimated that your opponent did not respond in an optimal way to your move.
By default, the threshold of a mistake is set to a score loss of 4 points which will be displayed as red, 0 or positive is green. and the midpoint (2) is yellow. This threshold can be customized in the AI settings menu.
The red, yellow, and green colors can also be customized within the custom board theme editor.
Candidate Moves
A new button has been added to the top right of the Go board screen which will turn on the candidate moves feature. The icon is similar to the move analysis icon, but with multiple moves in the center of it.
When clicked, this button will show the candidate moves the AI is evaluating for a given board position. This works similar to the existing Move Analysis feature, however detailed information such as move rank, visits, or opacity of the displayed move are hidden from view. All moves are displayed equally to make it not obvious which is the top ranked move according to the AI. Additionally, the move analysis filters out moves that haven't been searched enough, so for a position that has one obvious answer according to the AI, it will display one move on the board with high confidence, where the candidate move analysis will display multiple moves on the board, allowing the player to do the evaluation themselves.
This feature is also added as a campaign ability which costs less than the find moves/move analysis feature.
The default settings will display 8 possible candidate moves, however this can be customized from within the AI settings menu.
Guided Mode
This new game option makes use of the two new features mentioned above to give a more guided experience while playing a match.
As you play your moves, you're able to see the evaluation of your last move. If this move wasn't up to your satisfaction and an undo is used, the candidate move analysis will be turned on automatically to display some options of where you may want to play for a better outcome.
After the first undo for a particular move, each subsequent undo will divide the amount of moves displayed in the candidate analysis by half, eventually displaying only one move (the AI's top recommendation) if the player uses enough
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