The Conquest of Go
Steam News 13 January 20264mo ago

Update 1.1 - Ally Selection, Improved Sounds, & New Export/Import Options

New Features Campaign Ally Selection Players can now select between KataGo Human, GNUGo, and KataGo as their ally while playing campaign ally matches (matches where the player and an AI ally alternate turns on the same…

Update log

Full The Conquest of Go update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes2 additions1 change0 removals
  • Gameplay
  • Maps
changedNew FeaturesCampaign Ally Selection Players can now select between KataGo Human, GNUGo, and KataGo as their ally while playing campaign ally matches (matches where the player and an AI ally alternate turns on the same team). Previously, this ally was always KataGo. Choosing the level or rank of the ally affects how much the ally costs in resources, with the lower ranks, or lower AI strength costing less than those that play at a high level. The resource costs of a campaign ally have also changed because they now take into account the size of the region/board in the cost calculation. The larger the board, the more moves that will be required from the ally, and therefore the larger the cost. The 19x19 costs are a bit above the previous cost, but the smaller boards cost less than the previous cost. For allies that take a longer time to initially load and be setup (e.g. KataGo Human), if it becomes the ally's turn while it is still loading, a loading indicator will be displayed over the player panel and the timer will be paused until the ally can begin searching for their move.
addedNew FeaturesNew Import and Export Options Custom Board Themes Within the Settings > Board Settings menu, you will now see new options for exporting and importing custom colors from the file system. Selecting import allows the user to select a theme file to be imported. Selecting export allows the user to select a folder where the theme file will be exported. This allows players to share themes with each other by sending files or sharing files on other platforms such as Nexus Mods . Campaign Stories In the campaign stories menu, there are now options to import and export stories. At the main stories menu, an import button which allows the user to select a folder of a story to be imported. While editing a story, there is now an export button which allows the user to select a folder where the story will be exported. This allows players to share stories with each other by sending files or sharing files on other platforms such as Nexus Mods .
addedNew FeaturesCampaign Resource Availability Changes The resource availability option when creating a campaign affects the level of resources that are gained throughout the campaign such as those gained from winning matches, solving puzzles, and empire resources. A new option has been added for unlimited resources, allowing the player to freely use the features that cost resources in an ordinary campaign. The existing option of "None" has also had some slight changes. When a resource availability of Unlimited is selected, the following UI changes are present: Total resources at the top left of the campaign map are hidden. Resource types listed in the Battle Summary panel of each region are hidden. The market button at the top right to access the market to trade resources is hidden. The Ally Match button is available and any ally can be freely selected. The abilities panel while playing a match is available and abilities can be freely used. Legend records for each region are automatically unlocked after the player conquers a region. When a resource availability of None is selected, the following UI changes are present: Total resources at the top left of the campaign map are hidden. Resources types listed in the Battle Summary panel of each region are hidden. The market button at the top right to access the market to trade resources is hidden. The Ally Match button is hidden. The abilities panel while playing

New Features

  • Campaign Ally Selection

    • Players can now select between KataGo Human, GNUGo, and KataGo as their ally while playing campaign ally matches (matches where the player and an AI ally alternate turns on the same team). Previously, this ally was always KataGo.

    • Choosing the level or rank of the ally affects how much the ally costs in resources, with the lower ranks, or lower AI strength costing less than those that play at a high level.

    • The resource costs of a campaign ally have also changed because they now take into account the size of the region/board in the cost calculation. The larger the board, the more moves that will be required from the ally, and therefore the larger the cost. The 19x19 costs are a bit above the previous cost, but the smaller boards cost less than the previous cost.

    • For allies that take a longer time to initially load and be setup (e.g. KataGo Human), if it becomes the ally's turn while it is still loading, a loading indicator will be displayed over the player panel and the timer will be paused until the ally can begin searching for their move.

  • New Import and Export Options

    • Custom Board Themes

      • Within the Settings > Board Settings menu, you will now see new options for exporting and importing custom colors from the file system.

      • Selecting import allows the user to select a theme file to be imported.

      • Selecting export allows the user to select a folder where the theme file will be exported.

      • This allows players to share themes with each other by sending files or sharing files on other platforms such as Nexus Mods.

    • Campaign Stories

      • In the campaign stories menu, there are now options to import and export stories.

      • At the main stories menu, an import button which allows the user to select a folder of a story to be imported.

      • While editing a story, there is now an export button which allows the user to select a folder where the story will be exported.

      • This allows players to share stories with each other by sending files or sharing files on other platforms such as Nexus Mods.

  • Campaign Resource Availability Changes

    • The resource availability option when creating a campaign affects the level of resources that are gained throughout the campaign such as those gained from winning matches, solving puzzles, and empire resources.

    • A new option has been added for unlimited resources, allowing the player to freely use the features that cost resources in an ordinary campaign.

    • The existing option of "None" has also had some slight changes.

    • When a resource availability of Unlimited is selected, the following UI changes are present:

      • Total resources at the top left of the campaign map are hidden.

      • Resource types listed in the Battle Summary panel of each region are hidden.

      • The market button at the top right to access the market to trade resources is hidden.

      • The Ally Match button is available and any ally can be freely selected.

      • The abilities panel while playing a match is available and abilities can be freely used.

      • Legend records for each region are automatically unlocked after the player conquers a region.

    • When a resource availability of None is selected, the following UI changes are present:

      • Total resources at the top left of the campaign map are hidden.

      • Resources types listed in the Battle Summary panel of each region are hidden.

      • The market button at the top right to access the market to trade resources is hidden.

      • The Ally Match button is hidden.

      • The abilities panel while playing

Source

Steam News / 13 January 2026

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