Full notes
Full The Communist Dogifesto update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- UI and audio
- Fixes
The Communist Dogifesto changes
I've updated The Communist Dogifesto to address almost all the player feedback I've received since the initial release. This means a significantly more polished experience, more interesting enemies, fewer bugs, better balance, and better help messages. Here is a mostly complete list of changes:
Added in-game music, including ambient soundtrack and combat music
Added quicksave/quickload feature Added a custom in-game cursor instead of using the system cursor
Added more, better, bigger tutorial text
Added stats screen at the end of the game, which displays how many datapads and schematics the player found, out of how many there are in the game, and some other spoilery data
Added by-lines to datapads to make the story being told a bit more clear, and made the text slightly less grim to better fit the tone of the game
Added an in-game screenshot control, and some hardcoded keys for taking nicer screenshots: F10 = Toggle HUD, F11 = Toggle held item, Scroll Lock = Rewind skybox
Improved precision of target selection for some mechanics (Picking up items around corners/ledges is now a lot easier)
Re-balanced weapons, tech upgrades, item placement, tech upgrade placement, enemy placement, enemy behavior, ...
Made enemy behavior more intelligent when the player is visible but no path is found to reach them.
Made fire slightly less dangerous (but still dangerous!)
Made the central spire in the power station cause damage when the player is too close (radiation hazard)
Made the flashlight time-limited. Also softened flashlight brightness, and widened the beam slightly.
Replaced lunch wraps with nutrient paste
Reduced height of handrails
Fixed held item clipping through level geometry
Fixed bug causing hit physics objects (stools, barrels) to remain stationary
Fixed bug causing enemies to pathfind through closed doors in some situations
Fixed bug causing enemies to not respond to collisions with the player
Many more tiny fixes and tweaks
Source
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