In this update4
Full notes
Full The Colonists update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Server
- Fixes
The Colonists changes
Hi everyone,
Happy New Year! 2024 was a big year for The Colonists with the release of the New Lands DLC, multiplayer mode as well as 12 frontiers (we're now up to over 50!).
Frontiers will continue in 2025 bringing a different challenge each month. There will also be new maps, work on further improving multiplayer stability, random generated multiplayer maps as well as ongoing QoL improvements.
As always feedback and suggestions are hugely appreciated, either to dev[at]codebyfire.com or on our Discord server: https://discord.com/invite/thecolonists
January Frontier
If you're new to The Colonists, every month there's a new map to play which has a custom set of rules and goals. Try and complete the goals as quickly as you can and see where your colony ranks on the leaderboard. (Or just chill and enjoy a new map!)
January's frontier will test your layouts and resource routing abilities by limiting you to just one, very productive, sheep farm. Good luck!
Recent Patch Notes
V1.9.9
January Frontier
Fixed random map generation allocating starting locations that were not near some stone (since V1.9.6)
Turned off festive decorations
Reverted pumpkin farms to vegetable farms
V1.9.8
New multiplayer co-op campaign mission
Fixed newly placed or removed shaft mines not being updated in map in the map editor
Fixed situation where construction would be oversupplied if resource allocation was recalculated while a stackbot was dropping off a construction resource to the construction site
You can check out the full list of changes for all previous updates and patches here: https://codebyfire.com/colonists/wiki/index.php/Patch_Notes.
Thanks!
Source
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