HomeGamesUpdatesPricingMethodology
Steam News2 April 20233y ago

V1.6.3.1

Hi everyone, The April Frontier is live! This month's challenge is all about mega sheep farms - 3x production but 2x pasture size - you'll need new layouts to best optimise all that resource flow. Good luck!

In this update1

Full notes

Full The Colonists update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes4 additions2 changes1 removal
  • Events
  • Gameplay
  • UI and audio
  • Fixes
  • Maps
addedThe April Frontier is live! This month's challenge is all about mega sheep farms - 3x production but 2x pasture size - you'll need new layouts to best optimise all that resource flow. Good luck!
addedV1.6.3.1Added support for April fronter
addedV1.6.3.1Added Cancel Expedition button for boats assigned to an expedition
fixedV1.6.3.1Fixed Cursor Constrained not being remembered properly between sessions
fixedV1.6.3.1Fixed techs not preresearching when testing custom maps with mods
changedV1.6.3.1Terrain graphic overlay system rebuilt for modability

The Colonists changes

addedThe April Frontier is live! This month's challenge is all about mega sheep farms - 3x production but 2x pasture size - you'll need new layouts to best optimise all that resource flow. Good luck!
addedAdded support for April fronter
addedAdded Cancel Expedition button for boats assigned to an expedition
fixedFixed Cursor Constrained not being remembered properly between sessions
fixedFixed techs not preresearching when testing custom maps with mods

Hi everyone,

The April Frontier is live! This month's challenge is all about mega sheep farms - 3x production but 2x pasture size - you'll need new layouts to best optimise all that resource flow. Good luck!

Also, thanks to the brilliant community translators, The Colonists now officially supports Turkish!

V1.6.3.1

  • Added support for April fronter

  • Added Cancel Expedition button for boats assigned to an expedition

  • Fixed Cursor Constrained not being remembered properly between sessions

  • Fixed techs not preresearching when testing custom maps with mods

  • Terrain graphic overlay system rebuilt for modability

  • SetTerrain now sets terrain categories

  • On tech tree panel, a researched technology icon no longer shows padlock if completed but doesn't have required techs researched (only relevant when using preresearched techs)

  • Enabled Turkish language

Thanks!

Source

Steam News / 2 April 2023

Open original post

Changelog.gg summarizes and formats this update. How we read updates.