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Steam News22 March 20263mo ago

The Coin Game Hot Fixes

Hello Islandvillers! First off just wanted to say that I am sorry for the rough launch and the failure of many key systems in the game. It was unacceptable and Its no ones fault but mine.

Full notes

Full The Coin Game update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello Islandvillers!

What changed

3 fixes1 addition0 changes0 removals
  • Gameplay
  • UI and audio
  • Fixes
addedFirst off just wanted to say that I am sorry for the rough launch and the failure of many key systems in the game. It was unacceptable and Its no ones fault but mine. I had a new game saving system and Player controller that I rebuilt and I thought it was ready to go. It turns out I could not have been more wrong. I wont dwell on it and make excuses. I am just going to work as hard as I can to fix these mistakes for the community. Thank you very much for your patience and understanding in these times.
fixedHere are the current Day 2 Hot Fixes that I have finished: Just restart your game to take advantage of them... - FIXED the floaty feeling in the player controller. The Character Controller drag was not getting reset to full "drag" after jumping. Also added a little faster digital axis button simulation speed. That will return the button push back to "stopped" faster and make it more linear/binary. - FIXED a bug that would allow the player slide around very easily until they hit the jump button one time after scene load and reset the friction controller. - Fixed the Babysitter job not being able to grab the bots and put them into the bed. - Fixed the leaderboards on the Stackem machines. now they are reset as well as they were not recording to the new lists - Added a system in to save the Barry's Hot Items between saves and make sure they last each WHOLE day in survivor Mode. In Birthday mode they will just reset every time you load the game like they used to. - FIXED the carnival games not saving your game credits. - FIXED the programable bots that were not saving their current state during a job and amount of items "completed". Now they will get you what's owed when you save and reload the game. - FIXED The audio not working on the Bike when riding on roads. - FIXED the audio not working on the approaching cars. I saw a couple streamers get hit out of nowhere yesterday and we are sorry about the Island safety issue. - Turned the culling distance down a little to make the vehicles a little more optimized. - Removed 12 extra Traffic Audio Sources from the traffic vehicles to try to free up Audio Headroom for the culling of sounds. - Adjusted all vehicles tire friction and their suspension travel to help them travel off the main roads a little. - Added a menu to the bottom of the screen to let players know that the Phonebooth is in there watch after unlocking it. It was not clear and not found in testing. Its only available in English for now and will be translated in time. The Phonebooth is only available in Survivor Mode. - Added helper colliders around the ZOLBOT machine to help with users dropping cards and losing them in the ground. - FIXED the mesh that would get left in the world when you put the Slingshot in your inventory. - LOWERED the energy consumption on the Lawn Mowing system to make it a little easier to not die. - ADJUSTED the mower speed and turning ability to make it a little easier. - Removed the Street Tuffs from the front door of Larry's Arcade. They were beating up guest through the walls at Larry's Arcade. - FIXED the super bright lights in Dunko after a HUGE Bonus. - Lowered the bingo cards to allow the player to click the lower left number on the cards. - FIXED Barry's door not showing the loading screen - LITTLE MORE Speed on the mower. - FIXED the bots attacking you at the Goose Lodge.
fixedKnown Issues that I am working on: - Player Inventory is not saving properly. Items placed in a pile or on the ground are safer for now as the inventory is not writing to the save file correctly. Items in the world are saving correctly. Its just the inventory for now and I will get it fixed asap. - Controller mapping and AXIS reversing not saving between games. Built on the same system and currently not writing to the save file correctly. Fix is to remap at start for now. Will have a fix for this one shortly. - Loss of audio in certain areas - Bike causing damage to players on exit. Careful jumping off at full speed. - and more optimization coming after I figure these game saving bugs out.
fixedThat's all I have for this first quick update and I will be on the rest until they are fixed. You have my word. Thank you for your understanding and support.

The Coin Game changes

addedFirst off just wanted to say that I am sorry for the rough launch and the failure of many key systems in the game. It was unacceptable and Its no ones fault but mine. I had a new game saving system and Player controller that I rebuilt and I thought it was ready to go. It turns out I could not have been more wrong. I wont dwell on it and make excuses. I am just going to work as hard as I can to fix these mistakes for the community. Thank you very much for your patience and understanding in these times.
fixedHere are the current Day 2 Hot Fixes that I have finished: Just restart your game to take advantage of them... - FIXED the floaty feeling in the player controller. The Character Controller drag was not getting reset to full "drag" after jumping. Also added a little faster digital axis button simulation speed. That will return the button push back to "stopped" faster and make it more linear/binary. - FIXED a bug that would allow the player slide around very easily until they hit the jump button one time after scene load and reset the friction controller. - Fixed the Babysitter job not being able to grab the bots and put them into the bed. - Fixed the leaderboards on the Stackem machines. now they are reset as well as they were not recording to the new lists - Added a system in to save the Barry's Hot Items between saves and make sure they last each WHOLE day in survivor Mode. In Birthday mode they will just reset every time you load the game like they used to. - FIXED the carnival games not saving your game credits. - FIXED the programable bots that were not saving their current state during a job and amount of items "completed". Now they will get you what's owed when you save and reload the game. - FIXED The audio not working on the Bike when riding on roads. - FIXED the audio not working on the approaching cars. I saw a couple streamers get hit out of nowhere yesterday and we are sorry about the Island safety issue. - Turned the culling distance down a little to make the vehicles a little more optimized. - Removed 12 extra Traffic Audio Sources from the traffic vehicles to try to free up Audio Headroom for the culling of sounds. - Adjusted all vehicles tire friction and their suspension travel to help them travel off the main roads a little. - Added a menu to the bottom of the screen to let players know that the Phonebooth is in there watch after unlocking it. It was not clear and not found in testing. Its only available in English for now and will be translated in time. The Phonebooth is only available in Survivor Mode. - Added helper colliders around the ZOLBOT machine to help with users dropping cards and losing them in the ground. - FIXED the mesh that would get left in the world when you put the Slingshot in your inventory. - LOWERED the energy consumption on the Lawn Mowing system to make it a little easier to not die. - ADJUSTED the mower speed and turning ability to make it a little easier. - Removed the Street Tuffs from the front door of Larry's Arcade. They were beating up guest through the walls at Larry's Arcade. - FIXED the super bright lights in Dunko after a HUGE Bonus. - Lowered the bingo cards to allow the player to click the lower left number on the cards. - FIXED Barry's door not showing the loading screen - LITTLE MORE Speed on the mower. - FIXED the bots attacking you at the Goose Lodge.
fixedKnown Issues that I am working on: - Player Inventory is not saving properly. Items placed in a pile or on the ground are safer for now as the inventory is not writing to the save file correctly. Items in the world are saving correctly. Its just the inventory for now and I will get it fixed asap. - Controller mapping and AXIS reversing not saving between games. Built on the same system and currently not writing to the save file correctly. Fix is to remap at start for now. Will have a fix for this one shortly. - Loss of audio in certain areas - Bike causing damage to players on exit. Careful jumping off at full speed. - and more optimization coming after I figure these game saving bugs out.
fixedThat's all I have for this first quick update and I will be on the rest until they are fixed. You have my word. Thank you for your understanding and support.

First off just wanted to say that I am sorry for the rough launch and the failure of many key systems in the game. It was unacceptable and Its no ones fault but mine. I had a new game saving system and Player controller that I rebuilt and I thought it was ready to go. It turns out I could not have been more wrong. I wont dwell on it and make excuses. I am just going to work as hard as I can to fix these mistakes for the community. Thank you very much for your patience and understanding in these times.

I have spent the last 48 hours working on things that I CAN fix right away. The inventory and Controller configs intermittently saving will take me a little longer to fix properly and I will have more news on that as SOON as I have it. Again. I am very sorry and I will have this remedied as soon as BOTly possi.... eeerr I mean humanly possible.

Here are the current Day 2 Hot Fixes that I have finished: Just restart your game to take advantage of them... - FIXED the floaty feeling in the player controller. The Character Controller drag was not getting reset to full "drag" after jumping. Also added a little faster digital axis button simulation speed. That will return the button push back to "stopped" faster and make it more linear/binary. - FIXED a bug that would allow the player slide around very easily until they hit the jump button one time after scene load and reset the friction controller. - Fixed the Babysitter job not being able to grab the bots and put them into the bed. - Fixed the leaderboards on the Stackem machines. now they are reset as well as they were not recording to the new lists - Added a system in to save the Barry's Hot Items between saves and make sure they last each WHOLE day in survivor Mode. In Birthday mode they will just reset every time you load the game like they used to. - FIXED the carnival games not saving your game credits. - FIXED the programable bots that were not saving their current state during a job and amount of items "completed". Now they will get you what's owed when you save and reload the game. - FIXED The audio not working on the Bike when riding on roads. - FIXED the audio not working on the approaching cars. I saw a couple streamers get hit out of nowhere yesterday and we are sorry about the Island safety issue. - Turned the culling distance down a little to make the vehicles a little more optimized. - Removed 12 extra Traffic Audio Sources from the traffic vehicles to try to free up Audio Headroom for the culling of sounds. - Adjusted all vehicles tire friction and their suspension travel to help them travel off the main roads a little. - Added a menu to the bottom of the screen to let players know that the Phonebooth is in there watch after unlocking it. It was not clear and not found in testing. Its only available in English for now and will be translated in time. The Phonebooth is only available in Survivor Mode. - Added helper colliders around the ZOLBOT machine to help with users dropping cards and losing them in the ground. - FIXED the mesh that would get left in the world when you put the Slingshot in your inventory. - LOWERED the energy consumption on the Lawn Mowing system to make it a little easier to not die. - ADJUSTED the mower speed and turning ability to make it a little easier. - Removed the Street Tuffs from the front door of Larry's Arcade. They were beating up guest through the walls at Larry's Arcade. - FIXED the super bright lights in Dunko after a HUGE Bonus. - Lowered the bingo cards to allow the player to click the lower left number on the cards. - FIXED Barry's door not showing the loading screen - LITTLE MORE Speed on the mower. - FIXED the bots attacking you at the Goose Lodge.

Known Issues that I am working on: - Player Inventory is not saving properly. Items placed in a pile or on the ground are safer for now as the inventory is not writing to the save file correctly. Items in the world are saving correctly. Its just the inventory for now and I will get it fixed asap. - Controller mapping and AXIS reversing not saving between games. Built on the same system and currently not writing to the save file correctly. Fix is to remap at start for now. Will have a fix for this one shortly. - Loss of audio in certain areas - Bike causing damage to players on exit. Careful jumping off at full speed. - and more optimization coming after I figure these game saving bugs out.

That's all I have for this first quick update and I will be on the rest until they are fixed. You have my word. Thank you for your understanding and support.

Kevin (devotid)

Source

Steam News / 22 March 2026

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