In this update5
Full notes
Full The Coffin of Sarah update
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What changed
- Maps
- Gameplay
- UI and audio
The Coffin of Sarah changes
Development Update!
Hey everyone,
Big changes are underway.
With the foundation of Chapter 1 being polished and refined, development is now pushing forward into what comes next, and things are finally starting to take shape.
The front entrance of the main mansion is now accessible. Opening those doors will soon lead to deeper progression and help set the stage for what’s coming in Chapter 2.
Behind-the-Scenes Improvements
Major improvements are being made to how the game feels overall:
Dialogue flow is now smoother and more responsive
Interaction systems are being tightened for better consistency
Camera and UI-related issues are actively being resolved to maintain immersion
Visual Updates
A new asset pack is currently being integrated into Chapter 2 and will gradually be introduced into Chapter 1 over the next few updates to create a more consistent visual style and better match the intended atmosphere of the game.
Older placeholder environments are being replaced with more cohesive and polished designs
Visual consistency between chapters is becoming a major focus moving forward
What’s Next?
Here are a few things currently planned for upcoming updates:
More areas of the mansion to explore
A new interactable character
Additional interactions throughout the town, some of which may include lore-related discoveries
Continued visual improvements to Chapter 1
Looking Ahead
Chapter 2 is shaping up to be the biggest chapter yet, both in terms of development time and overall gameplay length.
As always, let me know if you encounter any issues or have suggestions for features or improvements you’d like to see in the game. I genuinely appreciate all feedback and support throughout development.
Thank you all for the support,
Josh – AyoCreativeGames
Source
Changelog.gg summarizes and formats this update. How we read updates.
