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Steam News13 February 20264mo ago

Release on May 14, 2026 & Strategy Update

Hello Clubies! ๐Ÿ‘‹ We are contacting you today with an important update regarding our release schedule. To get straight to the point: The new release date is May 14, 2026.

In this update4

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Repeated intro

Hello Clubies! ๐Ÿ‘‹

What changed

0 fixes1 addition2 changes0 removals
  • Gameplay
  • Workshop
  • Store
addedThe new release date is May 14, 2026. ๐Ÿ“…
changedThe "Indie Reality": Marketing vs. DevelopmentWe are a small team developing this project part-time. Unfortunately, this means we don't have the resources to run development and major marketing at full speed simultaneously. We have to work sequentially. Since development is now concluding, we must flip the switch and focus 100% on visibility. We want to use the time until May to swing the "marketing hammer" and ensure there's really life in the joint at launch in May.
changedDemo Status: Focusing Resources ๐Ÿ”’To keep this marketing focus while perfecting the final build, we have taken the demo offline for now. This allows us to bundle all resources for May 14.

The Clubies changes

addedThe new release date is May 14, 2026. ๐Ÿ“…
changedWe are a small team developing this project part-time. Unfortunately, this means we don't have the resources to run development and major marketing at full speed simultaneously. We have to work sequentially. Since development is now concluding, we must flip the switch and focus 100% on visibility. We want to use the time until May to swing the "marketing hammer" and ensure there's really life in the joint at launch in May.
changedTo keep this marketing focus while perfecting the final build, we have taken the demo offline for now. This allows us to bundle all resources for May 14.

We are contacting you today with an important update regarding our release schedule. To get straight to the point:

The new release date is May 14, 2026. ๐Ÿ“…

Many of you know that we originally aimed for January 14, 2026. We faced a difficult decision: Technically, this date would have been possible. The game was content-complete, features are done, we are in the bug fixing and polishing phase.

So why the postponement to May? We realized that a technical release alone would not do the game justice. Our game lives through you: through full highscore tables, community levels, and active players. A release in January, without prior intensive marketing, would have meant the game might be "there", but no one knows about it. That is not an option for a community-driven title.

The "Indie Reality": Marketing vs. Development

We are a small team developing this project part-time. Unfortunately, this means we don't have the resources to run development and major marketing at full speed simultaneously. We have to work sequentially. Since development is now concluding, we must flip the switch and focus 100% on visibility. We want to use the time until May to swing the "marketing hammer" and ensure there's really life in the joint at launch in May.

Demo Status: Focusing Resources ๐Ÿ”’

To keep this marketing focus while perfecting the final build, we have taken the demo offline for now. This allows us to bundle all resources for May 14.

Call to Community & Colleagues ๐Ÿ“ข

Since we want to increase visibility now, we invite you to be part of it:

  • Content Creators: If you want to show the game beforehand, feel free to ask us for a key now! We need you to show the game to players.

  • Other Developers: We are open to collabs, bundles, and mutual support. If you have ideas, get in touch!

Thank you ๐Ÿ’™

Thank you for walking this path with us. We know a postponement can be disappointing at first. But we are firmly convinced this is the right decision to give the game and community the launch both deserve.

See you on May 14!

Your Dev Team

Source

Steam News / 13 February 2026

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