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Steam News14 October 20178y ago

Update 2, The Cleansing - versus

This week we have brought you another update of The Cleansing - versus. The work to improve the controls have continued and more visual feedbacks have been added.

Full notes

Full The Cleansing - Versus update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix4 additions16 changes0 removals
  • Gameplay
  • Maps
  • UI and audio
  • Performance
  • Balance
  • Fixes
addedThis week we have brought you another update of The Cleansing - versus. The work to improve the controls have continued and more visual feedbacks have been added.
changedImprovementsIt's now possible to set game speed in the lobby before you start a game (currently in experimental stage)
changedImprovementsUpdated cosmetic things in the game lobby UI and the Winner UI screen
changedImprovementsIncreased view range of all classes to 3000 units at start
changedImprovementsIncreased cameras zoom out distance
addedImprovementsUnits can now walk up the stairs on all monuments which can be found in the victory points

This week we have brought you another update of The Cleansing - versus. The work to improve the controls have continued and more visual feedbacks have been added.

Improvements

  • It's now possible to set game speed in the lobby before you start a game (currently in experimental stage)

  • Updated cosmetic things in the game lobby UI and the Winner UI screen

  • Made your team's units more visible when behind obstacles, such as house and trees

  • Increased view range of all classes to 3000 units at start

  • Increased cameras zoom out distance

  • Units can now walk up the stairs on all monuments which can be found in the victory points

  • Texture size optimizations

  • Minimap now supports queue goto waypoints

  • Improved select unit mechanism

  • Buildings can now be added to control groups

Balance

Characters

  • Class Highborn now walks slower

  • Class Highborn has now less life (new value 70 hp)

Weapons start hit rate adjustments

  • Two handed swords increased - Highborns

  • Shotgun decreased - Highborns

  • Shotgun decreased - Highborns

  • Bow increased - Ranger

  • Assault rifle increased - Recruit

  • Big Turret increased

Weapon damage adjusted

  • Shotguns

  • Guns

Turret Increased vision for Turret units when mounted

Bugs

  • Fixed an issue when a goto command on the minimap didn't hit a navigational area which resulted in a character not moving at all

  • Large amounts of collision & navigation fixes on maps

That's all for this time, until next update. //Dev team

Source

Steam News / 14 October 2017

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