Full notes
Full The Cleansing - Versus update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- UI and audio
- Performance
- Balance
- Fixes
This week we have brought you another update of The Cleansing - versus. The work to improve the controls have continued and more visual feedbacks have been added.
Improvements
It's now possible to set game speed in the lobby before you start a game (currently in experimental stage)
Updated cosmetic things in the game lobby UI and the Winner UI screen
Made your team's units more visible when behind obstacles, such as house and trees
Increased view range of all classes to 3000 units at start
Increased cameras zoom out distance
Units can now walk up the stairs on all monuments which can be found in the victory points
Texture size optimizations
Minimap now supports queue goto waypoints
Improved select unit mechanism
Buildings can now be added to control groups
Balance
Characters
Class Highborn now walks slower
Class Highborn has now less life (new value 70 hp)
Weapons start hit rate adjustments
Two handed swords increased - Highborns
Shotgun decreased - Highborns
Shotgun decreased - Highborns
Bow increased - Ranger
Assault rifle increased - Recruit
Big Turret increased
Weapon damage adjusted
Shotguns
Guns
Turret Increased vision for Turret units when mounted
Bugs
Fixed an issue when a goto command on the minimap didn't hit a navigational area which resulted in a character not moving at all
Large amounts of collision & navigation fixes on maps
That's all for this time, until next update. //Dev team
Source
Changelog.gg summarizes and formats this update. How we read updates.
