Full notes
Full The Cinder Throne update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Balance
- Gameplay
- UI and audio
The Demo has been out for a couple days now, and i noticed a couple things that needed to be fixed, so here's a patch, it's already out now. This time balance changes are aimed at making the early game stages easier, especially when you are unlucky. Balance Changes:
Your first Attack is now consistently fast if you haven't attacked in a while (this is a buff to slow weapons)
Ranged enemies base damage 6 -> 4
Tank enemies armor scaling halved
You can't drop the same item slot twice in a row
You can't encounter a miniboss twice in a row
Wave 1 enemies drop more exp and gold ( You always hit level 2 in the first wave )
Bug Fixes:
You can't visit the well anymore (The empty blue box with stars) by clicking on the side of other buildings. The well is not supposed to be in the demo since it's for late-game stuff.
Tooltips shouldn't be able to go outside the screen if you play in a resolution that is not 1920x1080 (i've had a hard time testing this, if you still encounter this bug please let me know.)
Manabar and spellslots don't cover up tooltips anymore.
Light stealer doesn't hit more enemies than it should anymore.
The Map stops at stage 50
You Shouldn't be albe to see if an item is enchanted while it is still dropping.
Various translations fixes
Source
Changelog.gg summarizes and formats this update. How we read updates.
