Full notes
Full The Chronicler update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello friends, Today we have a new update full of changes and improvements! As always, we recommend starting a new game from scratch to avoid weird bugs.
What changed
- Gameplay
- Fixes
- Balance
- UI and audio
The Chronicler changes
Below you can find the full patch notes, there are many exciting changes.
Thank you for your support! Octavi & Susanna
Alpha 1.2.5
Fixed a bug where the main character's sprite changed for no reason.
Fixed some issues on the Vendors' GUI.
Rewrote the navigation system. Now you don't need to be close to an object to interact with it. Your character will walk towards it automatically.
Added a new quest at the very beginning of the game.
Added a new cave, Crab Cave, on Diluvia Coast.
Repositioned the crabs in Diluvia Coast to Crab Cave.
Levels are no more. Only abilities level up now.
Adapted GUI to reflect the previous point.
Fixed some Ability Points numbers that weren't adding properly.
Rebalanced how many experience and ability points you get from each activity.
Added a "Quests Completed" counter inside the Journal.
Rewrote fights to make them slower but shorter at the same time.
Added an ability restriction to Wernerus' Lair: You can't enter until you reach a specific ability level.
Improved the Crafting GUI.
Improved the Abilities GUI.
Added a text announcing when you're too low on health.
Fixed some problems on different resolutions.
Fixed currency not showing up properly.
Zoomed in the camera a tiny bit.
All pre-made Chroniclers start as Apprentices now, except Iselda, who starts as a Storyteller.
Woodcutting, mining, and fishing give a little more experience.
Fixed currency not appearing in the correct place in some resolutions.
GUI changes to Choose Your Chronicler panel.
Rewrote some Special Moves descriptions.
Added subtle camera shake when the enemy hits.
Source
Changelog.gg summarizes and formats this update. How we read updates.
