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Steam News15 December 20178y ago

Big Patch - Sandbox and Modding!

Yohohoho! You heard that right fellow chemists; modding! I know this patch was supposed to be only about introducing the sandbox mode but as I was working on it some demon appeared after which I instantly traded my soul

Full notes

Full The Chemist update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions1 change0 removals
  • UI and audio
  • Workshop
  • Fixes
addedChangelogSandbox Mode It is here as you requested! Unlimited money All contracts unlocked Access to many of the internal game parameters through the toggle UI Access to misc. parameters such as the length of a day Create your own difficulty and play at your own pace! These parameters can be assigned to presets which can be loaded and saved later on Use your custom difficulty presets the next time you're starting a new game Share your difficulties! The custom presets are assigned to save files so they can freely be shared between any fellow chemists. There are still lots of things that I can expose to the sandbox menu. Let me know what you'd like to see added to the list and I'll look into it!
addedChangelogModding! This is right now a very primitive idea that I had that I wanted to test out. It will be buggy beyond your wildest dreams but it is a beginning! Right now you can add new or change the existing of Contracts Companies Expenses Resources Loans Renown levels Traits Properties Events are not moddable yet but I've already got a few theories on how to add them to the list. An actual workshop support will come later, perhaps in a couple of patches, when the system is running smooth This is a VERY primitive method right now. I will make it much more smooth as per your feedback and may even end up releasing a separate tool with a GUI Mods that use game.ini override the difficulty right now. If a mod is enabled that has its own game.ini, that means that your chosen difficulty will not matter. I will need A LOT of feedback on this. Will open up a separate sub-forum for it. There is a Mods folder under "\Steam\SteamApps\common\The Chemist\Chemist" , that's where the magic happens. I've written down some basic instructions there but it may take some time till I can ready up an actual documentation about how everything works so till then feel free to ask me all your questions on the modding discussions Technically, you have access to all the game content meaning that you should be able to rewrite it all and create a whole new setting
changedChangelogBug fixes In the basement, between the table and the entrance there was a field where flasks were not being pickable and collision was bugged Some resources were missing descriptions A couple of contracts did not have a name The pouring indicator was not showing up for some people. I have no means of replicating this on my end so we'll have to see whether this fix actually fixes it Coffee machine sometimes had an indicator like a flask Some plastic bottles still made continous sound A couple of trash items were not being registered as trash
addedChangelogend of changelog There are some bugs that I couldn't fix for this patch, most of them reported by our humble community's beloved TōkËtin . He also had some great ideas such as a daily needs system (food, toilet, water etc.), text typing much like drawing on the whiteboard, toggle-able highlighting of flasks, usable microscobe and so on. I am also aware and am noting down all your requests such as a storage system for flasks and usable water sink. I realize these (and a few more) features have been asked a lot but the thing is that I am one mediocre coder in over my head trying to tackle all this! A few words on the sandbox mode There's almost no limit to the parameters I can expose there from the rain frequency to the coffee MLs. I'll sticky a post for this where you can make requests on what I should be adding to the list. A few words on modding Wow!

Yohohoho! You heard that right fellow chemists; modding! I know this patch was supposed to be only about introducing the sandbox mode but as I was working on it some demon appeared after which I instantly traded my soul for having Star Wars given back to Lucas and for figuring out how to make the game moddable; and here we are! Waaaait a minute... First off, a proper changelog:

Changelog

  • Sandbox Mode It is here as you requested!

    • Unlimited money

    • All contracts unlocked

    • Access to many of the internal game parameters through the toggle UI

    • Access to misc. parameters such as the length of a day

    • Create your own difficulty and play at your own pace! These parameters can be assigned to presets which can be loaded and saved later on

    • Use your custom difficulty presets the next time you're starting a new game

    • Share your difficulties! The custom presets are assigned to save files so they can freely be shared between any fellow chemists.

    • There are still lots of things that I can expose to the sandbox menu. Let me know what you'd like to see added to the list and I'll look into it!

  • Modding! This is right now a very primitive idea that I had that I wanted to test out. It will be buggy beyond your wildest dreams but it is a beginning!

    • Right now you can add new or change the existing of

      • Contracts

      • Companies

      • Expenses

      • Resources

      • Loans

      • Renown levels

      • Traits

      • Properties

    • Events are not moddable yet but I've already got a few theories on how to add them to the list.

    • An actual workshop support will come later, perhaps in a couple of patches, when the system is running smooth

    • This is a VERY primitive method right now. I will make it much more smooth as per your feedback and may even end up releasing a separate tool with a GUI

    • Mods that use game.ini override the difficulty right now. If a mod is enabled that has its own game.ini, that means that your chosen difficulty will not matter.

    • I will need A LOT of feedback on this. Will open up a separate sub-forum for it.

    • There is a Mods folder under "\Steam\SteamApps\common\The Chemist\Chemist" , that's where the magic happens. I've written down some basic instructions there but it may take some time till I can ready up an actual documentation about how everything works so till then feel free to ask me all your questions on the modding discussions

    • Technically, you have access to all the game content meaning that you should be able to rewrite it all and create a whole new setting

  • Minor additions

    • 2560*1440 resolution support

    • Some 10ish contracts

  • Bug fixes

    • In the basement, between the table and the entrance there was a field where flasks were not being pickable and collision was bugged

    • Some resources were missing descriptions

    • A couple of contracts did not have a name

    • The pouring indicator was not showing up for some people. I have no means of replicating this on my end so we'll have to see whether this fix actually fixes it

    • Coffee machine sometimes had an indicator like a flask

    • Some plastic bottles still made continous sound

    • A couple of trash items were not being registered as trash

-end of changelog There are some bugs that I couldn't fix for this patch, most of them reported by our humble community's beloved TōkËtin . He also had some great ideas such as a daily needs system (food, toilet, water etc.), text typing much like drawing on the whiteboard, toggle-able highlighting of flasks, usable microscobe and so on. I am also aware and am noting down all your requests such as a storage system for flasks and usable water sink. I realize these (and a few more) features have been asked a lot but the thing is that I am one mediocre coder in over my head trying to tackle all this! A few words on the sandbox mode There's almost no limit to the parameters I can expose there from the rain frequency to the coffee MLs. I'll sticky a post for this where you can make requests on what I should be adding to the list. A few words on modding Wow!

Source

Steam News / 15 December 2017

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