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Steam News3 December 20178y ago

Patch Release 0.1.3 & Hotfix 0.1.31

Greetings fellow certified chemists! This update adds some ~50 contracts, mostly to the early game since the contracts are too repetetive for our taste on early levels, all with their relevant outcomes accommodating you

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Greetings fellow certified chemists! This update adds some ~50 contracts, mostly to the early game since the contracts are too repetetive for our taste on early levels, all with their relevant outcomes accommodating your odd combinations and desire of adding aphrodisiac to just about anything. The update was actually live earlier but I couldn't get to post an accouncement for it because immediately after we noticed a bug and I had to work on a fix. The accompanying hotfix also includes a fix where the in-progress illegal contract outcomes would trigger out of nowhere. That all we can do? This update is nowhere near the size we wanted it to be and the reason is because we are reworking our event-writing system in a way that it will allow future modding support. This was not planned but as I was working on the sandbox mode I had to tweak the system to allow for the changing of certain parameters and I figured I might as well give it some time to make modding easier in the future. Speaking of the sandbox mode, it's coming along great! We will keep true to our deadline of 13/12/2017, and it might even be ready beforehand. New Faction! With this update I had to disable the story progression events (the mystery faction) due to the reworked event system. However, to make up for this, we are introducing a second faction to the story! This is a surprise addition on top of our regular schedule so we can't pinpoint an exact deadline for it but expect to meet the Helios Genotech sometime during this week! And lastly, apologies where they're due I also haven't had much time to be active on the forums this past week due to the unexpected work on our event system and couldn't respond to some of your carefully written feedbacks. Now that I'm back on track with our schedule I'll be back to bugging you all with feedback requests and ideas.

What changed

1 fix0 additions0 changes0 removals
  • Events
fixedGreetings fellow certified chemists! This update adds some ~50 contracts, mostly to the early game since the contracts are too repetetive for our taste on early levels, all with their relevant outcomes accommodating your odd combinations and desire of adding aphrodisiac to just about anything. The update was actually live earlier but I couldn't get to post an accouncement for it because immediately after we noticed a bug and I had to work on a fix. The accompanying hotfix also includes a fix where the in-progress illegal contract outcomes would trigger out of nowhere. That all we can do? This update is nowhere near the size we wanted it to be and the reason is because we are reworking our event-writing system in a way that it will allow future modding support. This was not planned but as I was working on the sandbox mode I had to tweak the system to allow for the changing of certain parameters and I figured I might as well give it some time to make modding easier in the future. Speaking of the sandbox mode, it's coming along great! We will keep true to our deadline of 13/12/2017, and it might even be ready beforehand. New Faction! With this update I had to disable the story progression events (the mystery faction) due to the reworked event system. However, to make up for this, we are introducing a second faction to the story! This is a surprise addition on top of our regular schedule so we can't pinpoint an exact deadline for it but expect to meet the Helios Genotech sometime during this week! And lastly, apologies where they're due I also haven't had much time to be active on the forums this past week due to the unexpected work on our event system and couldn't respond to some of your carefully written feedbacks. Now that I'm back on track with our schedule I'll be back to bugging you all with feedback requests and ideas.

The Chemist changes

fixedGreetings fellow certified chemists! This update adds some ~50 contracts, mostly to the early game since the contracts are too repetetive for our taste on early levels, all with their relevant outcomes accommodating your odd combinations and desire of adding aphrodisiac to just about anything. The update was actually live earlier but I couldn't get to post an accouncement for it because immediately after we noticed a bug and I had to work on a fix. The accompanying hotfix also includes a fix where the in-progress illegal contract outcomes would trigger out of nowhere. That all we can do? This update is nowhere near the size we wanted it to be and the reason is because we are reworking our event-writing system in a way that it will allow future modding support. This was not planned but as I was working on the sandbox mode I had to tweak the system to allow for the changing of certain parameters and I figured I might as well give it some time to make modding easier in the future. Speaking of the sandbox mode, it's coming along great! We will keep true to our deadline of 13/12/2017, and it might even be ready beforehand. New Faction! With this update I had to disable the story progression events (the mystery faction) due to the reworked event system. However, to make up for this, we are introducing a second faction to the story! This is a surprise addition on top of our regular schedule so we can't pinpoint an exact deadline for it but expect to meet the Helios Genotech sometime during this week! And lastly, apologies where they're due I also haven't had much time to be active on the forums this past week due to the unexpected work on our event system and couldn't respond to some of your carefully written feedbacks. Now that I'm back on track with our schedule I'll be back to bugging you all with feedback requests and ideas.

Source

Steam News / 3 December 2017

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