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Steam News21 November 20178y ago

Hotfix 0.1.2 and Future Plans&Deadlines

Greetings fellow chemistry enthusiasts and casual "of course limescale remover has to have aphrodisiac!"-ers! This hotfix should address most of the issues that were reported after the 0.1.1 version.

In this update2

Full notes

Full The Chemist update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Greetings fellow chemistry enthusiasts and casual "of course limescale remover has to have aphrodisiac!"-ers! This hotfix should address most of the issues that were reported after the 0.1.1 version. It also includes a couple of requested changes. Good news is that the 0.1.1 version did not break anything too big (which was probable given how extensive it was) which means that I can get to work on the sandbox mode. ETA is 3 weeks (13/12/2017) but as usual I'll try to get an early build ready on the beta branch sooner. As work carries on on the sandbox mode, we'll also be rolling out content updates consisting of new contracts, resources and contract outcome events. The first of such an update will be live on 1/12/2017 so ETA is 9 days. We'll try to roll out these content updates once every two weeks regardless of what other gameplay patch is being worked on. I feel that it is important to announce these deadlines and to respect them strictly so you all know when and what to expect. Naturally, none of this affects the hotfixes - I'll be rolling them out as fast as possible whenever an important bug is reported or an important request has been made. There may also be occasional surprise patches introducing some random thing that we may or may not have accounced (like the no-gravity cheat) just to keep things interesting. All in all, a very fun and dynamic early access journey awaits us! Happy brewing!

What changed

11 fixes1 addition1 change0 removals
  • Compatibility
  • Gameplay
  • Balance
  • Events
  • UI and audio
fixedGreetings fellow chemistry enthusiasts and casual "of course limescale remover has to have aphrodisiac!"-ers! This hotfix should address most of the issues that were reported after the 0.1.1 version. It also includes a couple of requested changes. Good news is that the 0.1.1 version did not break anything too big (which was probable given how extensive it was) which means that I can get to work on the sandbox mode. ETA is 3 weeks (13/12/2017) but as usual I'll try to get an early build ready on the beta branch sooner. As work carries on on the sandbox mode, we'll also be rolling out content updates consisting of new contracts, resources and contract outcome events. The first of such an update will be live on 1/12/2017 so ETA is 9 days. We'll try to roll out these content updates once every two weeks regardless of what other gameplay patch is being worked on. I feel that it is important to announce these deadlines and to respect them strictly so you all know when and what to expect. Naturally, none of this affects the hotfixes - I'll be rolling them out as fast as possible whenever an important bug is reported or an important request has been made. There may also be occasional surprise patches introducing some random thing that we may or may not have accounced (like the no-gravity cheat) just to keep things interesting. All in all, a very fun and dynamic early access journey awaits us! Happy brewing!
fixedHotfix 0.1.2 Changelog[list]
fixedBug FixesThe round table and some chairs randomly disappearing in loaded games
fixedBug FixesThe secret faction not giving you a chance to redeem yourself from the participation fee
fixedBug FixesThe secret faction mission failure event continuously popping up
fixedBug FixesBasement contracts not showing up where they should (the yellow paper behind the scanner)

The Chemist changes

fixedGreetings fellow chemistry enthusiasts and casual "of course limescale remover has to have aphrodisiac!"-ers! This hotfix should address most of the issues that were reported after the 0.1.1 version. It also includes a couple of requested changes. Good news is that the 0.1.1 version did not break anything too big (which was probable given how extensive it was) which means that I can get to work on the sandbox mode. ETA is 3 weeks (13/12/2017) but as usual I'll try to get an early build ready on the beta branch sooner. As work carries on on the sandbox mode, we'll also be rolling out content updates consisting of new contracts, resources and contract outcome events. The first of such an update will be live on 1/12/2017 so ETA is 9 days. We'll try to roll out these content updates once every two weeks regardless of what other gameplay patch is being worked on. I feel that it is important to announce these deadlines and to respect them strictly so you all know when and what to expect. Naturally, none of this affects the hotfixes - I'll be rolling them out as fast as possible whenever an important bug is reported or an important request has been made. There may also be occasional surprise patches introducing some random thing that we may or may not have accounced (like the no-gravity cheat) just to keep things interesting. All in all, a very fun and dynamic early access journey awaits us! Happy brewing!
fixed[list]
fixedThe round table and some chairs randomly disappearing in loaded games
fixedThe secret faction not giving you a chance to redeem yourself from the participation fee
fixedThe secret faction mission failure event continuously popping up

Hotfix 0.1.2 Changelog

Bug Fixes

  • The round table and some chairs randomly disappearing in loaded games

  • The secret faction not giving you a chance to redeem yourself from the participation fee

  • The secret faction mission failure event continuously popping up

  • Basement contracts not showing up where they should (the yellow paper behind the scanner)

  • Oculus VR launching when game is launched

  • Spilled liquids persisting though game sessions

  • A few trash items' collision sounds keep repeating when item is standing still

  • Contracts tab in the overlay UI does not show the needed traits from time to time

  • No gravity cheat affecting only the then-existant object. It is now persistant.

Additions

  • 4k resolution support

    • Initially I wanted to put this on the beta branch but there's not much that can go wrong with it so it's going in the default game. Any feedback on whether it is working fine or not would be greatly appreciated!

  • Resolution scale added to the graphics options

Source

Steam News / 21 November 2017

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