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Steam News6 November 20178y ago

Update 1.2 - Puzzle Improvements, Fixes & More

Hey everyone! Today we bring you treasure hunters another update that fixes a few bugs that we've noticed players experiencing and some improvements for one of the puzzles that we felt was a bit too tedious.

Full notes

Full The Cavern update

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Repeated intro

Hey everyone! Today we bring you treasure hunters another update that fixes a few bugs that we've noticed players experiencing and some improvements for one of the puzzles that we felt was a bit too tedious. The puzzle we're talking about is in the room with the buckets and the waterfall. The symbols around the room have been grouped up in a way to make them a little easier to find which should drastically help people solve the puzzle without making it any easier. Just less time consuming. As for fixes, your controllers were supposed to turn off when picking up most objects but weren't, so that is now fixed. The volume slider simply didn't work at all, on top of that we've added 2 new sliders. You can now control Master, Music and SFX volumes independently. Now one thing we were hoping to have with this patch was some performance improvements. The biggest problem is we have too many shadow casting lights. We are still experimenting with some ways that we can fix this issue without severely reducing the visual quality of the game so these optimizations weren't able to make it in yet. This is definitely our main priority at the moment and should have something out soon for you. There's a few more things, so check out the full changelog below!

What changed

3 fixes1 addition0 changes1 removal
  • Gameplay
  • Fixes
  • UI and audio
fixedHey everyone! Today we bring you treasure hunters another update that fixes a few bugs that we've noticed players experiencing and some improvements for one of the puzzles that we felt was a bit too tedious. The puzzle we're talking about is in the room with the buckets and the waterfall. The symbols around the room have been grouped up in a way to make them a little easier to find which should drastically help people solve the puzzle without making it any easier. Just less time consuming. As for fixes, your controllers were supposed to turn off when picking up most objects but weren't, so that is now fixed. The volume slider simply didn't work at all, on top of that we've added 2 new sliders. You can now control Master, Music and SFX volumes independently. Now one thing we were hoping to have with this patch was some performance improvements. The biggest problem is we have too many shadow casting lights. We are still experimenting with some ways that we can fix this issue without severely reducing the visual quality of the game so these optimizations weren't able to make it in yet. This is definitely our main priority at the moment and should have something out soon for you. There's a few more things, so check out the full changelog below!
fixedFixes:Controllers weren't going invisible when picking up items.
removedFixes:The lamp will no longer fade your camera to black when near your head.
fixedFixes:Fixed the volume slider that didn't work.
addedChanges:Added new Music and SFX volume sliders.

The Cavern changes

fixedHey everyone! Today we bring you treasure hunters another update that fixes a few bugs that we've noticed players experiencing and some improvements for one of the puzzles that we felt was a bit too tedious. The puzzle we're talking about is in the room with the buckets and the waterfall. The symbols around the room have been grouped up in a way to make them a little easier to find which should drastically help people solve the puzzle without making it any easier. Just less time consuming. As for fixes, your controllers were supposed to turn off when picking up most objects but weren't, so that is now fixed. The volume slider simply didn't work at all, on top of that we've added 2 new sliders. You can now control Master, Music and SFX volumes independently. Now one thing we were hoping to have with this patch was some performance improvements. The biggest problem is we have too many shadow casting lights. We are still experimenting with some ways that we can fix this issue without severely reducing the visual quality of the game so these optimizations weren't able to make it in yet. This is definitely our main priority at the moment and should have something out soon for you. There's a few more things, so check out the full changelog below!
fixedControllers weren't going invisible when picking up items.
removedThe lamp will no longer fade your camera to black when near your head.
fixedFixed the volume slider that didn't work.
addedAdded new Music and SFX volume sliders.

Fixes:

  • Controllers weren't going invisible when picking up items.

  • The lamp will no longer fade your camera to black when near your head.

  • Fixed the volume slider that didn't work.

Changes:

  • The symbols around the room with the waterfall and the buckets have been grouped up into two's. This should make it less tedious to find them all while not making the puzzle much easier.

  • The lantern in the first main room of the cave now casts shadows.

  • Added new Music and SFX volume sliders.

Source

Steam News / 6 November 2017

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