Full notes
Full The Carcass update
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What changed
- Performance
- Gameplay
- Fixes
- UI and audio
The Carcass changes
PATCH 1.01 - STABILITY & PLAYER FEEDBACK
Intro Cinematic
Added player-controlled pacing between major story acts - the intro now pauses with "[SPACE/ENTER] Continue..." at 4 key narrative transitions so you can read at your own pace
ESC still skips the entire intro at any time
Turn System Clarity
Harvesting now clearly displays "[PULSE CONSUMED] Harvesting advances time by 1 Pulse" with a mini turn report showing resource changes
Harvest menu now explicitly states pulse cost in both normal and high-danger zones
Only the next command and harvest advance time - all other actions are free
Resource Management
The status command now shows a full "PER PULSE" economic breakdown:
Per-building-type list with counts and individual production (e.g., "x2 Nutrient Vat +10B")
Total income from all buildings
Food consumption breakdown (civilians + army)
Net resource change per pulse
Sustainability warning with estimated pulses until starvation when biomass is negative
Origin System
Fixed origin selection not properly communicating player's choice to the game backend
Origins now load from authoritative data instead of hardcoded UI values
Fixed origin not being saved/loaded correctly in save files
Diplomacy
Fixed terminal diplomacy commands (sendenvoy, proposealliance, etc.) not actually applying relation effects - they now properly modify species relations
Diplomatic actions correctly delegate to the Diplomacy system
Military
Military recruitment screen now loads unit data from the authoritative database instead of hardcoded values
Fixed recruitment cost display showing incorrect values
Added population cost tracking for all unit types
Research
Fixed research command calling wrong internal function, which could cause research to not properly deduct costs
Exploration
Region navigation now dynamically loads from the Region system instead of hardcoded arrays
Region and location descriptions now support localization
Save/Load
Fixed player origin not being properly restored when loading a save
Fixed origin display name in save file list
Stability
Fixed compilation error from duplicate method definition in building system
Fixed variable scope error in military recruitment display
Multiple null-safety improvements across UI controllers
Source
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