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Steam News18 July 20187y ago

V 0.22 Patch notes

Hello everyone i hope you are having a good day! Here are the patch notes for the New Patch v 0.

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Hello everyone i hope you are having a good day! Here are the patch notes for the New Patch v 0.22 Variants systems A continue of the fusion system were if you fuse a normal and an ice monster it will result in the first monster with an ice variant that will reduce the ice damage by a 10% and so on.

What changed

0 fixes3 additions0 changes0 removals
  • Balance
  • Gameplay
addedHello everyone i hope you are having a good day! Here are the patch notes for the New Patch v 0.22 Variants systems A continue of the fusion system were if you fuse a normal and an ice monster it will result in the first monster with an ice variant that will reduce the ice damage by a 10% and so on.
addedI will be adding a guide or an in game feature like the "Monster Dex" but it would show what variants you can get from a monster and what you need to fuse them to get them , when doing the fusion there is a 30 to 40% that you get a variation but this need more testing and some feedback from everyone so let me know what you think on this.
addedI will be working on the 3th evolution for the elemental rings for the next update but i'm still not sure on what to focus next if on some new npc/character modeling or on the history and the next act where you learn more from the "Red Mage" from the act 2, let me know what you think about this and if you have some ideas. If you find any bug while playing it would be very much appreciated if you report them on the discussions section and thanks to all of you have report them. That would be all for now and like always Thank you for your support! and believing in The Capture Worlds!

The Capture Worlds changes

addedHello everyone i hope you are having a good day! Here are the patch notes for the New Patch v 0.22 Variants systems A continue of the fusion system were if you fuse a normal and an ice monster it will result in the first monster with an ice variant that will reduce the ice damage by a 10% and so on.
addedI will be adding a guide or an in game feature like the "Monster Dex" but it would show what variants you can get from a monster and what you need to fuse them to get them , when doing the fusion there is a 30 to 40% that you get a variation but this need more testing and some feedback from everyone so let me know what you think on this.
addedI will be working on the 3th evolution for the elemental rings for the next update but i'm still not sure on what to focus next if on some new npc/character modeling or on the history and the next act where you learn more from the "Red Mage" from the act 2, let me know what you think about this and if you have some ideas. If you find any bug while playing it would be very much appreciated if you report them on the discussions section and thanks to all of you have report them. That would be all for now and like always Thank you for your support! and believing in The Capture Worlds!

We are starting with 11 of them based on ice and poison with 1 Treasure Hunter variant that increase the money you get when defeating a wild monster.

I will be adding a guide or an in game feature like the "Monster Dex" but it would show what variants you can get from a monster and what you need to fuse them to get them , when doing the fusion there is a 30 to 40% that you get a variation but this need more testing and some feedback from everyone so let me know what you think on this.

The Treasure hunter its on the evil ant fusing it with some dragon type monster or the slime that it's now a All types monster so it can fuse of breed with any monster.

Monster Specific icons When you have a "Rare" or a "Variant" Monster it will display it respective icon and not just the normal icon.

Other Changes

  • When breeding it will result in an egg of the first monster before it evolved

  • Dragter Monster was move to be it own monster and not the 3th evolution of the ring of darkness

  • Bug where you could fuse a monster with it self

I will be working on the 3th evolution for the elemental rings for the next update but i'm still not sure on what to focus next if on some new npc/character modeling or on the history and the next act where you learn more from the "Red Mage" from the act 2, let me know what you think about this and if you have some ideas. If you find any bug while playing it would be very much appreciated if you report them on the discussions section and thanks to all of you have report them. That would be all for now and like always Thank you for your support! and believing in The Capture Worlds!

Source

Steam News / 18 July 2018

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