Full notes
Full The Captain is Dead update
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What changed
- Gameplay
- UI and audio
The Captain is Dead changes
Ahoy there, crew! Our first update is officially live today, adding (among other things) 2 new crew members to your team!
The Teleporter Chief can get you what you need, where you need it. He'll keep your systems running smoothly, and can beam crew and tools around the ship for free. Use his mastery of teleportation to sneak weapons to other crew members when aliens are in the room!
From her command post on the Bridge, the Tactical Officer can deploy her unique abilities to keep the shields fully powered, and the crew stocked up on Skills. And if you need to crack off a torpedo, the Chief can always beam her to the Armory to bust out some explosive justice!
With more crew to chose from, the team size has been upped to 5 characters, so you can pair Chiefy and the Tac. Officer with 3 more specialists to create the ultimate squad. Why not partner up with 4 of your mates using Steam Remote Play Together, and combine your sci-fi survival skills to save the ship as an effective combat team!
But that's not all! We've been keeping a beady eye on your feedback in the Steam Community, and have made a major enhancement to the game's UI. If you're already familiar with the original board game, or reckon you've got a handle on the outer-space mayhem, and want to optimize your strategizing, you can pop open the settings and switch to the all-new Tactical HUD for enhanced situational awareness.
Along with numerous bug fixes (thanks again, Steam Community!) and a handy-dandy crew randomizer, the v1.1 update makes the Captain even deader than ever!
As usual, we're standing by on Discord to hear your feedback, and swap strategies, so pop over and let us know what you reckon, so we can make the game even better with the next update!
Source
Changelog.gg summarizes and formats this update. How we read updates.
