Full notes
Full The Callisto Protocol™ update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Server
- Performance
- Balance
- Fixes
- UI and audio
Patch Notes
[v. 3.01] January 17, 2023
NEW GAME+
Users who previously completed the game will have access to NewGame+ after the patch.
Application restart may be required.
Requires an active save file from game completion.
GLOBAL
Fixed an issue where some users were not correctly granted the "The Protocol is About Life" achievement
Added New Game Plus. Complete the game to unlock New Game Plus and carry your progression over to a new save. All weapons, upgrades, and Callisto Credits can be collected at the first Reforge
General performance optimizations across all platforms
Players no longer take damage when vaulting over obstacles
Fixed multiple issues where certain camera angles or progression paths could cause environments to stream out and allow Jacob to fall through the ground
Consistency pass on cabinets, lockers, and shelves to display correctly in High Contrast mode
Voice leveling and subtitle mismatch adjustments across localized languages
PC
Fixed low frequency crash in the Tunnels level during the Two Head fight
Skip Death Cinematics button has been mapped to the Interact/Pickup input
Fixed a long hitch when enabling Ray-Traced Shadows in the main menu
Prevented mouse cursor from displaying during some area transitions
--
[v. 2.01] December 15, 2022
GLOBAL COMBAT OPTIMIZATION
Prevent enemies from attacking while you are attacking another enemy by adjusting uninterruptible windows for all player baton attacks vs standard enemies to add an extra 7 frames between hit and recover
Reduced frequency of players being attacked from behind. Enemies now prioritize grappling or repositioning instead of attacking
Widened incoming attack camera angle
Widened angle for dodging off screen attacks
Reduced damage taken multiplier when attacked from behind
Increased player facing away maximum angle for Grunt and Blind
Dodge optimization:
Valid dodge angle now allows player to have stick slightly forward and right/left while still dodging (45 -> 30 degrees)
Dodging at the end of the dodge window no longer means playing dodge animation and getting hit
Increased animation speed for:
Health injector usage
Weapon swapping
Weapon reloading
Upper receiver swapping
Auto-play reload animation when switching to an empty weapon
Continue initiated weapon swaps after interruptions
Extend amount of time between KTV appearance and mutation
Fixed phantom arm kills by armless NPCs
Increased audio cue volume for Danglers
Reduced default setting for camera shake
Added player invulnerable window to all 150 cm vaults
Changed Two Head to a two hit kill on the player in Medium Security, and a three hit kill in Minimum Security
Final boss encounter combat optimizations
Minetown AI pathing and spawning improvements
PERFORMANCE AND STABILITY
Optimized streaming to reduce memory usage in:
Habitat Water Maze
Snowcat Bridge Collapse
Fixed a memory leak with the Reforge 3d Printers
LOCALIZATION
Fixed voice leveling issues in multiple languages
Fixed subtitle/vo mismatch issues in Korean
Fixed instances of unlocalized lines in multiple languages
Fixed incorrect text descriptions on menus in Korean
Fixed untranslated instances of “Unlocked” on doors in multiple languages
Fixed instances of missing voice processing in multiple languages
OTHER
Added an option to enable performance mode when creating new games
Added an option to skip death cinematics and restart from checkpoint faster
PC
Improved lighting performance on AMD cards (reduced VGR pressure of FDeferredLightPS)
Fixed an exploit that allowed players to receive the "The Protocol is About Life" achievement after beating the game
Source
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