First of all thank you all who played our demo. You left a lot of comments about ways you would like for the game to improve in and we tried to accomodate as many as we could.
Full notes
Full The Cable Guy update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes1 addition0 changes0 removals
UI and audio
addedFirst of all thank you all who played our demo. You left a lot of comments about ways you would like for the game to improve in and we tried to accomodate as many as we could. It seems that alot of you disliked the fact that selling stuff retunes only 50% of the value. This feature was added early in the development as the inflation tool and a the way to add more pressure on the player but turned out that it feels unfair for the newer players and a bit inconsequential for the more seasoned ones. So we removed it :) Not just it - here is the list with some of the changes we made in the last couple of weeks: - new score model implemented - reworked economy system - added new cursors - implemented some additional options to help you customize your experience. Like ability to switch between drag and point and click modes for building wires and dark theme for the tractical mode - auto-saves - photomode :) - new music tracks and some more Feel free to try it in the new demo build and share your thoughts
The Cable Guy changes
addedFirst of all thank you all who played our demo. You left a lot of comments about ways you would like for the game to improve in and we tried to accomodate as many as we could. It seems that alot of you disliked the fact that selling stuff retunes only 50% of the value. This feature was added early in the development as the inflation tool and a the way to add more pressure on the player but turned out that it feels unfair for the newer players and a bit inconsequential for the more seasoned ones. So we removed it :) Not just it - here is the list with some of the changes we made in the last couple of weeks: - new score model implemented - reworked economy system - added new cursors - implemented some additional options to help you customize your experience. Like ability to switch between drag and point and click modes for building wires and dark theme for the tractical mode - auto-saves - photomode :) - new music tracks and some more Feel free to try it in the new demo build and share your thoughts
First of all thank you all who played our demo. You left a lot of comments about ways you would like for the game to improve in and we tried to accomodate as many as we could. It seems that alot of you disliked the fact that selling stuff retunes only 50% of the value. This feature was added early in the development as the inflation tool and a the way to add more pressure on the player but turned out that it feels unfair for the newer players and a bit inconsequential for the more seasoned ones. So we removed it :) Not just it - here is the list with some of the changes we made in the last couple of weeks:
new score model implemented
reworked economy system
added new cursors
implemented some additional options to help you customize your experience. Like ability to switch between drag and point and click modes for building wires and dark theme for the tractical mode - auto-saves - photomode :) - new music tracks and some more Feel free to try it in the new demo build and share your thoughts