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Steam News14 January 20179y ago

Oculus Rift Support and other changes (Update 1.2)

Hello everyone! Thanks again for all the feedback on The Cabin. We hope you're enjoying it! Today we are releasing official Oculus Rift support! Please note, this is still a roomscale game.

Full notes

Full The Cabin: VR Escape the Room update

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Repeated intro

Hello everyone! Thanks again for all the feedback on The Cabin. We hope you're enjoying it! Today we are releasing official Oculus Rift support! Please note, this is still a roomscale game. Oculus users must have Oculus Touch and 360 degree tracking. Although 2 cameras will work, we recommend you have 3 for perfect tracking. In addition, we have made the following changes: -better alligned vive controllers -slight performance bump in last level Unfortunately, there are some known issues: -There is still some noticable lag in the final room. Still trying to fix that up. -Rift mode may stutter. Still looking into this.

What changed

0 fixes0 additions1 change0 removals
  • Performance
changedHello everyone! Thanks again for all the feedback on The Cabin. We hope you're enjoying it! Today we are releasing official Oculus Rift support! Please note, this is still a roomscale game. Oculus users must have Oculus Touch and 360 degree tracking. Although 2 cameras will work, we recommend you have 3 for perfect tracking. In addition, we have made the following changes: -better alligned vive controllers -slight performance bump in last level Unfortunately, there are some known issues: -There is still some noticable lag in the final room. Still trying to fix that up. -Rift mode may stutter. Still looking into this.

The Cabin: VR Escape the Room changes

changedHello everyone! Thanks again for all the feedback on The Cabin. We hope you're enjoying it! Today we are releasing official Oculus Rift support! Please note, this is still a roomscale game. Oculus users must have Oculus Touch and 360 degree tracking. Although 2 cameras will work, we recommend you have 3 for perfect tracking. In addition, we have made the following changes: -better alligned vive controllers -slight performance bump in last level Unfortunately, there are some known issues: -There is still some noticable lag in the final room. Still trying to fix that up. -Rift mode may stutter. Still looking into this.

Source

Steam News / 14 January 2017

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