Full notes
Full The Button Effect update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey Steam!
What changed
- UI and audio
- Gameplay
The Button Effect changes
First off, since it's 2026, I hope you have a great year ahead of you! It's an important one for me, as I'm working hard to wrap up development and prepare for release this year. I can't tell you when exactly (yet), since there's quite a few things I still want to work on. Until then, I hope you'll stick around?
This first week has been good to me, I've been making steady progress integrating new puzzle designs into new parts of the building. The past year I've quietly added new button rules (teased below), new puzzles and more interconnected spaces to explore.
Architecturally I've added a neat staircase to the building that lets you explore the downstairs basement areas of the game. This level of the building is still growing every day as I work towards the game's finale.
It's been an exciting time focusing on development and design these past months. For many of the new puzzles and spaces I've been experimenting more with diagonal lines and verticality:
These are just some glimpses of what's to come. I've kept the screenshots in these devlogs purposefully vague as to not spoil anything key. If you'd like to see more of a certain aspect of the game, please do let me know. I'm always up for a chat about the game here on Steam, or on my Discord.
Thank you for all of your wishlists, follows and demo reviews, they help a lot! ːsteamthumbsupː
Have a good weekend, -Tim (Frycandle)
Source
Changelog.gg summarizes and formats this update. How we read updates.
