Full notes
Full The Brookhaven Experiment update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone! We're so excited that the game is finally live and everyone is having fun with it! Over the next several weeks, we'll be fixing things up and watching the boards to see feedback and bug reporting, so make sure to call it like you see them! Thanks for supporting the game! Here are some of what we'd like to do in the short term and long term. Short Term (next few weeks, we hope) - We'll make it easier to get to your knife and grenades - We're adding a feature that lets you use the same load-out as the previous wave, so you don't have to set your gun up every wave - We're adding options for things like sound volume, gun handle angle and left/right handedness - In general, more hints and tutorials to help with things as needed - Tweaks to throwables will make all of them more useful and balanced - More pronounced and useful haptic feedback on weapons Longer Term (not within the next few weeks, but as soon as we can) - Leaderboards - Achievements - Difficulty levels - New enemies (we had two enemies in the pipeline, but we didn't have time to get them to a playable level of quality to ship with) - More survival maps - New weapons and throwables - Support for tuning graphics, including support for supersampling options - General tuning of economy, scoring and payouts. We want to make sure we're "tough but fair" - Mixed Reality - Ragdoll physics Want to do but can't commit until further investigation - Co-op - Multi-player
What changed
- UI and audio
The Brookhaven Experiment changes
Source
Changelog.gg summarizes and formats this update. How we read updates.
