Full notes
Full The BridgeMancer update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Gameplay
- UI and audio
- Performance
SIX 2023
We are very thrilled to share that we’ve been selected for the 2023 lineup of the Seattle Indies Expo! This weekend, we’ll be exhibiting The BridgeMaster at the Motif in Seattle for this free event on Sunday, September 3rd, from noon to 9pm. It’s just a short walk from the Seattle Convention Center if you happen to be there for PAX. We’d love to see you there!
We’re definitely feeling very grateful to be selected! This year, 57 games applied to be part of the showcase, and after 300+ reviews conducted by the panel of jurors, less than half (25) were ultimately selected to be part of the official SIX lineup. We feel very much in good company with an impressive variety of unique indie games, all made here in the Pacific Northwest. We encourage you to check out the other games in the lineup as well!
Recent Demo Updates
To prepare for our SIX submission, we made many updates to the demo after the Steam Puzzle Fest. Throughout the process, we conducted playtests regularly to keep a close eye on what was working and what was not. There’s always more room for improvement of course, but we’re confident in saying that the game is now in its best state so far!
Here are many of the changes we’ve made recently:
Design
Expand intro with new illustrated story panels
Add to, clarify, and rearrange dialogue
Remove input suppression with bridge tremble
Implement support for continuous keyboard input
Raise star thresholds to reward perfect play
Update villager AI to walk instead of jump if possible
Make villager spawns static per level
Visuals
Add VFX for rickety bridge tremble
Update jump rune icon for legibility
Display yellow pips for jump segments of escape paths
Add environmental props to title screen and Worlds 2 & 3
Include adjacent props when destroying houses
UI / UX
Add Level Select menu to in-game HUD
Lerp wood icons to resource counter
Disable Undo & Restart when moves = 0
Add pagination buttons and X/Y counter to hints
Clear FTUE prompts upon activating hint
Lerp text scale on updates to move and hint counts
First Time User Experience (FTUE)
Add to and improve hints for all levels
Hide hints after the magician moves
Add FTUE prompt about how villagers escape in Level 2
Add FTUE prompts for (de)construction in Level 3
Add FTUE prompt for Undo/Restart in Levels 4 & 5
Add FTUE prompt for jump runes in Level 10
Add FTUE prompt for rickety bridge in Level 16
Clear FTUE prompt for Undo/Restart once either is used
Music & SFX
Replace ground rumble and add tile collapse SFX for intro
Update footsteps SFX per character and surface type
Add SFX for scroll pickup, rickety bridge, undo, and tile debris
Add pencil scribble SFX for scroll dialogue and hints
Play SFX at reduced volume in title screen
Lerp in/out of paused low pass filter on music
Optimization & Bugfixes
Limit frame rate to monitor refresh rate
Self-destruct dust and splinter VFX
Bugfixes for rickety bridges after undo
Bugfixes for duplicated actions
Bugfix for Level Summary scrim
Bugfix for lerping wood icons
As always, thanks for playing, and stay tuned for more to come!
Source
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