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Steam News31 May 20224y ago

Home stretch!

It's almost done. This has been a busy month with mine and my wife's marriage (!!!

Full notes

Full The Bounty V2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions1 change0 removals
  • Compatibility
  • Gameplay
  • UI and audio
  • Events
addedIt's almost done. This has been a busy month with mine and my wife's marriage (!!!), honeymoon, family, and of course the day gig; but I got the hours in here, and the game is all but ready to send off for Steam Deck compatibility verification, and a final send off including a new trailer and the whole nine yards. 3rd party verification could take a bit, but I'm shooting for July for a full release. I'll post an update two weeks prior, though.
addedSo, I thought it might be fun to share the worklist. I typically use a kanban board for overall project management and these for smaller day-to-day tasks but as this was supposed to be a relatively minor (surprise, it wasn't) update, I just ran with this. These dynamically grow as new sub-issues are found, and can be chaotic, but still. Fun to share.
addedResize all parallax images to 1280x800 Add intro skip Add dog follower -rewrite accompanying text Add Exceed Skills Import all new GFX for events, characters monsters Clean up map perimeters- E1, E2, E3, endless, adventure complete audio replay- e1 orb and indyball Orc Sprite cleanup why is turbo in E1?! Implement Continue Feature Force fullscreen Fix Endless map repeat Resize Fire Golem sprite Resize wraith sprite New Manik Sprite Fix Ancient battle text, music Adjust enemy troop battle placement Levels w/ spike trap Rewrite tutorial
changedSTORY MODE Parallel events Spike events 1-10sub 1-11 1-12 3-2a 3-2b 3-5 a-h 3-escape

The Bounty V2 changes

addedIt's almost done. This has been a busy month with mine and my wife's marriage (!!!), honeymoon, family, and of course the day gig; but I got the hours in here, and the game is all but ready to send off for Steam Deck compatibility verification, and a final send off including a new trailer and the whole nine yards. 3rd party verification could take a bit, but I'm shooting for July for a full release. I'll post an update two weeks prior, though.
addedSo, I thought it might be fun to share the worklist. I typically use a kanban board for overall project management and these for smaller day-to-day tasks but as this was supposed to be a relatively minor (surprise, it wasn't) update, I just ran with this. These dynamically grow as new sub-issues are found, and can be chaotic, but still. Fun to share.
addedResize all parallax images to 1280x800 Add intro skip Add dog follower -rewrite accompanying text Add Exceed Skills Import all new GFX for events, characters monsters Clean up map perimeters- E1, E2, E3, endless, adventure complete audio replay- e1 orb and indyball Orc Sprite cleanup why is turbo in E1?! Implement Continue Feature Force fullscreen Fix Endless map repeat Resize Fire Golem sprite Resize wraith sprite New Manik Sprite Fix Ancient battle text, music Adjust enemy troop battle placement Levels w/ spike trap Rewrite tutorial
changedSTORY MODE Parallel events Spike events 1-10sub 1-11 1-12 3-2a 3-2b 3-5 a-h 3-escape

It's almost done. This has been a busy month with mine and my wife's marriage (!!!), honeymoon, family, and of course the day gig; but I got the hours in here, and the game is all but ready to send off for Steam Deck compatibility verification, and a final send off including a new trailer and the whole nine yards. 3rd party verification could take a bit, but I'm shooting for July for a full release. I'll post an update two weeks prior, though.

So, I thought it might be fun to share the worklist. I typically use a kanban board for overall project management and these for smaller day-to-day tasks but as this was supposed to be a relatively minor (surprise, it wasn't) update, I just ran with this. These dynamically grow as new sub-issues are found, and can be chaotic, but still. Fun to share.

V2 Final Update To-Do List

Resize all parallax images to 1280x800 Add intro skip Add dog follower -rewrite accompanying text Add Exceed Skills Import all new GFX for events, characters monsters Clean up map perimeters- E1, E2, E3, endless, adventure complete audio replay- e1 orb and indyball Orc Sprite cleanup why is turbo in E1?! Implement Continue Feature Force fullscreen Fix Endless map repeat Resize Fire Golem sprite Resize wraith sprite New Manik Sprite Fix Ancient battle text, music Adjust enemy troop battle placement Levels w/ spike trap Rewrite tutorial

STORY MODE Parallel events Spike events 1-10sub 1-11 1-12 3-2a 3-2b 3-5 a-h 3-escape

NewMap B-C

ENDLESS MODES

E4 clear bg e4 random level lighting nerf all e4 enemies by 3-5 pts

Thanks for reading.

-Dave Vogt

Source

Steam News / 31 May 2022

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