I figured it was a good time to provide a quick update on my work on the big V2 update and relaunch.
Full notes
Full The Bounty V2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes1 addition0 changes0 removals
Performance
addedI figured it was a good time to provide a quick update on my work on the big V2 update and relaunch. Available work time has been reduced to a couple of days a week (at best), so progress has been very slow, though steady. The good news is the actual development is, as of this past weekend, finished. All of the graphics are working, Adventure Mode is complete sans a couple of small bugs, the additions to Story and Endless... all set. Performance was beginning to suffer, but that's been cleaned up. All that remains is some further testing and possible performance tweaks. Outside of that is getting the rest of the achievements in and popping correctly, but that's a weekend's work at best. The real challenge then comes in the form of saving enough money to pay for a new trailer and to support a soft relaunch... one that won't suck. It's hard to say how long that'll be as life likes to throw monkey wrenches into the mix fairly often. Hopefully by Fall. I'll be back really soon with an update showing off the new pretties and whatnot. Thanks for reading. Dave
The Bounty V2 changes
addedI figured it was a good time to provide a quick update on my work on the big V2 update and relaunch. Available work time has been reduced to a couple of days a week (at best), so progress has been very slow, though steady. The good news is the actual development is, as of this past weekend, finished. All of the graphics are working, Adventure Mode is complete sans a couple of small bugs, the additions to Story and Endless... all set. Performance was beginning to suffer, but that's been cleaned up. All that remains is some further testing and possible performance tweaks. Outside of that is getting the rest of the achievements in and popping correctly, but that's a weekend's work at best. The real challenge then comes in the form of saving enough money to pay for a new trailer and to support a soft relaunch... one that won't suck. It's hard to say how long that'll be as life likes to throw monkey wrenches into the mix fairly often. Hopefully by Fall. I'll be back really soon with an update showing off the new pretties and whatnot. Thanks for reading. Dave
I figured it was a good time to provide a quick update on my work on the big V2 update and relaunch. Available work time has been reduced to a couple of days a week (at best), so progress has been very slow, though steady. The good news is the actual development is, as of this past weekend, finished. All of the graphics are working, Adventure Mode is complete sans a couple of small bugs, the additions to Story and Endless... all set. Performance was beginning to suffer, but that's been cleaned up. All that remains is some further testing and possible performance tweaks. Outside of that is getting the rest of the achievements in and popping correctly, but that's a weekend's work at best. The real challenge then comes in the form of saving enough money to pay for a new trailer and to support a soft relaunch... one that won't suck. It's hard to say how long that'll be as life likes to throw monkey wrenches into the mix fairly often. Hopefully by Fall. I'll be back really soon with an update showing off the new pretties and whatnot. Thanks for reading. Dave