In this update1
Full notes
Full The Boundary Condition update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- UI and audio
The Boundary Condition changes
This past weekend, I was at GDEX (a local game expo), and I am excited to share that The Boundary Condition won the "Best ISE" (Independent, Student, Experimental) game award. It was also a runner up for "Most Innovative", which it won back in 2022 (my first GDEX). GDEX is always a lot of fun, and I'm grateful to all the people who stopped by my booth, especially those that keep coming back to see the progress.
This year, I also gave a talk, titled "Rendering World-Level Cross Sections in Godot," so thank you to everyone that came to that as well!
Changes in Version 0.3.2
A setting for max FPS (30, 60, or unlimited)
Various updates to the "Orientation" (the new first level) to avoid confusion
Fixes for a few material- and physics-related issues
Other minor UI and level tweaks
Source
Changelog.gg summarizes and formats this update. How we read updates.
