Full notes
Full The Bolt Age update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Balance
- UI and audio
The Bolt Age changes
Fixed collision issue on some stairs (especially level a3). Reviewed colliders in general.
Fixed the problem in the behavior of the AI of enemies that cornered in "berserker" mode the player without leaving the reaction option.
Added automatic generation of "Special Weapon mode of use" pickups so that the use of the "Lithiocatche" can be varied more frequently (Consult manual to learn more about the use of the Special Weapon)
Fixed problem with weapon pickups, so that when taking a weapon of the same category as another present in the inventory, it ejects the previous one.
Restoring the energy level to 100% when continuing the game at the last save point after being killed.
Temporarily suppressing the first sub-boss and the malfunctioning collider, until the malfunction can be definitively corrected. Necessary to be able to advance.
Fixed issue with explosions (grenades and explosive items) now dealing damage and exerting force.
Improved the "recognition" problem whereby enemies sometimes did not see the player.
Added "skip intro" button in cutscenes. (Although we recommend seeing them to understand the story).
Changed the startup tutorial to avoid "invisible walls" that force you to follow it (although we recommend following the tutorial before playing).
Changed the position of the "Phonograph" when starting, so that it is taken by instinct.
Improved the climb of stairs at the beginning, and lowered the resistance of the spring of the first door, so that the player advances more easily at the beginning.
Source
Changelog.gg summarizes and formats this update. How we read updates.
