Welcome to the third update to The Blackout Club since we launched early access a month ago!
Full notes
Full The Blackout Club update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix2 additions2 changes0 removals
Gameplay
Performance
Fixes
changedWelcome to the third update to The Blackout Club since we launched early access a month ago! Due to the Thanksgiving holiday in the US and the wildfires that affected the Bay Area, this update is a little lighter than we would usually like, but we still wanted to get you all something! The full list can be found on the forums , but here are some of the highlights: GAMEPLAY TWEAKS AND ADDITIONS
addedNEW MISSION: A New Campaign - The kids decided the posters are not enough, and have branched out to use disguised political yard signs for their recruitment efforts!
addedNEW MISSION: We're Listening - The kids sneak into houses and install cheap sound bugs in fake wall sockets. Who knows, maybe some sleeper will let something slip in a dream - maybe they'll even overhear the real name of a lucid. Any info could be a weapon.
changedWe made numerous optimizations to attempt to improve CPU performance . We have more to do here, but we tried to make a dent. Let us know if it seems better or worse.
fixedKNOWN ISSUE : In certain cases the footprints that help guide you to the next objective will fail to go where they should. We hope to have that fixed next update! There are a few more fixes and tweaks that can be found in the full list on the forums . As always, thanks to all the club members who have given such great feedback, helped us find bugs, and most importantly, played and enjoyed the game! We know early access is a risky proposition, we truly appreciate your patience and time! -Question
The Blackout Club changes
changedWelcome to the third update to The Blackout Club since we launched early access a month ago! Due to the Thanksgiving holiday in the US and the wildfires that affected the Bay Area, this update is a little lighter than we would usually like, but we still wanted to get you all something! The full list can be found on the forums , but here are some of the highlights: GAMEPLAY TWEAKS AND ADDITIONS
addedNEW MISSION: A New Campaign - The kids decided the posters are not enough, and have branched out to use disguised political yard signs for their recruitment efforts!
addedNEW MISSION: We're Listening - The kids sneak into houses and install cheap sound bugs in fake wall sockets. Who knows, maybe some sleeper will let something slip in a dream - maybe they'll even overhear the real name of a lucid. Any info could be a weapon.
changedWe made numerous optimizations to attempt to improve CPU performance . We have more to do here, but we tried to make a dent. Let us know if it seems better or worse.
fixedKNOWN ISSUE : In certain cases the footprints that help guide you to the next objective will fail to go where they should. We hope to have that fixed next update! There are a few more fixes and tweaks that can be found in the full list on the forums . As always, thanks to all the club members who have given such great feedback, helped us find bugs, and most importantly, played and enjoyed the game! We know early access is a risky proposition, we truly appreciate your patience and time! -Question
Welcome to the third update to The Blackout Club since we launched early access a month ago! Due to the Thanksgiving holiday in the US and the wildfires that affected the Bay Area, this update is a little lighter than we would usually like, but we still wanted to get you all something! The full list can be found on the forums, but here are some of the highlights: GAMEPLAY TWEAKS AND ADDITIONS
AddedNEW MISSIONA New Campaign - The kids decided the posters are not enough, and have branched out to use disguised political yard signs for their recruitment efforts!
NEW MISSION: We're Listening - The kids sneak into houses and install cheap sound bugs in fake wall sockets. Who knows, maybe some sleeper will let something slip in a dream - maybe they'll even overhear the real name of a lucid. Any info could be a weapon.
The Ritual Room is open in MP sessions now. We consider this an important (if mysterious) part of the game, and locking it behind a single player gate always felt wrong. Now one person at a time can make sacrifices and perform prayers during MP sessions. Fun for the whole club!
Players will sometimes dream when returning to the hideout (????????)
BUGFIXES AND ITERATION
We made numerous optimizations to attempt to improve CPU performance. We have more to do here, but we tried to make a dent. Let us know if it seems better or worse.
A number of bugfixes related to AI, such as getting stuck at the bottom of ladders, getting stuck dragging on some stairways, and bumping off of cliff geometry.
Level fixes such as an issue with some light switches in the prologue blocking interaction and a bad path link near the Hoadly East cliff edge.
Input tweaks such as allowing for even lower mouse sensitivity settings, separate sliders for mouse and gamepad sensitivity, and separate options for invert Y on gamepad and mouse.
KNOWN ISSUE: In certain cases the footprints that help guide you to the next objective will fail to go where they should. We hope to have that fixed next update! There are a few more fixes and tweaks that can be found in the full list on the forums. As always, thanks to all the club members who have given such great feedback, helped us find bugs, and most importantly, played and enjoyed the game! We know early access is a risky proposition, we truly appreciate your patience and time! -Question