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Steam News7 November 20187y ago

Week One Early Access Update with Hotfixes!!

We have just released the first week update for The Blackout Club! First things first, this update does not have any major new content.

Full notes

Full The Blackout Club update

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What changed

2 fixes2 additions1 change0 removals
  • Gameplay
  • UI and audio
  • Balance
addedWe have just released the first week update for The Blackout Club ! First things first, this update does not have any major new content. We know people are hungry for it, and it is coming soon , but we wanted to get a bunch of much needed bug fixes and quality of life improvements to you as soon as possible. There is a lot in this update, so for the list of changes, see this pinned post on the discussion board: Changelog Here are some highlights:
fixedFIXESSome of the highlights in this build are a fix for the issue where you could start a mission and have no hero item, fixes to the yellow threat indicator not turning on when it should, fixes to items in loot boxes giving you negative values, and a fix to prevent getting stuck in the customization menu if you exit out of gesture menu editing.
changedGAMEPLAYWe also made some improvements to the eyes closed footstep helpers, added proper feedback to the crossbow (you can now see a dart loaded if you have ammo), added feedback on the UI for when players are carrying mission critical items (such as cryptograms, evidence, etc), added onscreen notifications when mission items are dropped, and added feedback that all players get when bonus evidence is recorded as well as notification when you have found ALL the bonus evidence in the level . In this build you can also escape a grapple with an enemy without sacrificing an escape item if you have the health. Previously this was automatic, but now if you want to shove and take a wound EVEN if you have an escape item, you can do so with RMB or LT.
fixedLADDERSA major change in response to what we have seen watching players is related to ladders. We tuned them to make them more reliable in general, but we also ADDED A LADDER CONTROLS OPTION . We saw that people have some assumptions about how ladders work, so now you can change from the default look-based ladder movement to a fixed direction ladder movement in OPTIONS->CONTROLS if you prefer it. This means that instead of moving down when looking down and up when looking up, you will move up if you push forward and down if you push back if you select this change.
addedMISSIONSThere have also been tweaks to some existing missions, adding more locations where they can take place (not new regions yet) to hopefully add some variety while you wait for the new stuff. We are so grateful to everyone who has taken a chance on this game in early access!!! We hope you are enjoying your time in the club and we will be back soon with another update! -Question

The Blackout Club changes

addedWe have just released the first week update for The Blackout Club ! First things first, this update does not have any major new content. We know people are hungry for it, and it is coming soon , but we wanted to get a bunch of much needed bug fixes and quality of life improvements to you as soon as possible. There is a lot in this update, so for the list of changes, see this pinned post on the discussion board: Changelog Here are some highlights:
fixedSome of the highlights in this build are a fix for the issue where you could start a mission and have no hero item, fixes to the yellow threat indicator not turning on when it should, fixes to items in loot boxes giving you negative values, and a fix to prevent getting stuck in the customization menu if you exit out of gesture menu editing.
changedWe also made some improvements to the eyes closed footstep helpers, added proper feedback to the crossbow (you can now see a dart loaded if you have ammo), added feedback on the UI for when players are carrying mission critical items (such as cryptograms, evidence, etc), added onscreen notifications when mission items are dropped, and added feedback that all players get when bonus evidence is recorded as well as notification when you have found ALL the bonus evidence in the level . In this build you can also escape a grapple with an enemy without sacrificing an escape item if you have the health. Previously this was automatic, but now if you want to shove and take a wound EVEN if you have an escape item, you can do so with RMB or LT.
fixedA major change in response to what we have seen watching players is related to ladders. We tuned them to make them more reliable in general, but we also ADDED A LADDER CONTROLS OPTION . We saw that people have some assumptions about how ladders work, so now you can change from the default look-based ladder movement to a fixed direction ladder movement in OPTIONS->CONTROLS if you prefer it. This means that instead of moving down when looking down and up when looking up, you will move up if you push forward and down if you push back if you select this change.
addedThere have also been tweaks to some existing missions, adding more locations where they can take place (not new regions yet) to hopefully add some variety while you wait for the new stuff. We are so grateful to everyone who has taken a chance on this game in early access!!! We hope you are enjoying your time in the club and we will be back soon with another update! -Question

We have just released the first week update for The Blackout Club! First things first, this update does not have any major new content. We know people are hungry for it, and it is coming soon, but we wanted to get a bunch of much needed bug fixes and quality of life improvements to you as soon as possible. There is a lot in this update, so for the list of changes, see this pinned post on the discussion board: Changelog Here are some highlights:

FIXES

Some of the highlights in this build are a fix for the issue where you could start a mission and have no hero item, fixes to the yellow threat indicator not turning on when it should, fixes to items in loot boxes giving you negative values, and a fix to prevent getting stuck in the customization menu if you exit out of gesture menu editing.

GAMEPLAY

We also made some improvements to the eyes closed footstep helpers, added proper feedback to the crossbow (you can now see a dart loaded if you have ammo), added feedback on the UI for when players are carrying mission critical items (such as cryptograms, evidence, etc), added onscreen notifications when mission items are dropped, and added feedback that all players get when bonus evidence is recorded as well as notification when you have found ALL the bonus evidence in the level. In this build you can also escape a grapple with an enemy without sacrificing an escape item if you have the health. Previously this was automatic, but now if you want to shove and take a wound EVEN if you have an escape item, you can do so with RMB or LT.

LADDERS

A major change in response to what we have seen watching players is related to ladders. We tuned them to make them more reliable in general, but we also ADDED A LADDER CONTROLS OPTION. We saw that people have some assumptions about how ladders work, so now you can change from the default look-based ladder movement to a fixed direction ladder movement in OPTIONS->CONTROLS if you prefer it. This means that instead of moving down when looking down and up when looking up, you will move up if you push forward and down if you push back if you select this change.

MISSIONS

There have also been tweaks to some existing missions, adding more locations where they can take place (not new regions yet) to hopefully add some variety while you wait for the new stuff. We are so grateful to everyone who has taken a chance on this game in early access!!! We hope you are enjoying your time in the club and we will be back soon with another update! -Question

Source

Steam News / 7 November 2018

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