Full notes
Full The Black Pepper Crew update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Balance
The Black Pepper Crew changes
Changelog demo version 0.16.0.0
Quick abilities ranges are shown on character mouse over and abilities buttons mouse over.
Removed annoying floating ability tooltip on combat screen in favor of the bottom right ability UI. Removed buggy enemy area range on board in favor of the new quick range UX that appears on mouse over.
Added Crowd Control icon to Stomp Attack's ability card. Now enemy attack cards appear by default when selecting an enemy.
Added rooms variations to Flavio's mission. Added more background elements and added static trees for certain levels.
Added foreground car animations for street rooms.
Added room variations to Leo's mission. Added background elements, static semaphores and new bathroom and side entrance rooms.
Added Enemy Turn Speed menu option to have faster enemy turns.
Added New enemy class: Lackey
Created new enemy of class Lackey: Stu the long range bat.
Added the enemy roster of each mission on the mission selection and mission confirmation screens.
Added new special abilities: Side swap, Ninja Jump, Energizing Shot and Taunt
Added new attack abilities: Tongue Punch, Cannon Blast, Spear Blast, Heavy Kick and Bounce Slash.
Added new items: Plate Armor, Slick Armor, Retro Hoodie, Spear Head, Gas Compressor. All items were re-balanced.
Added Recoil: Attacking character is pushed as many cells as damage dealt. If any of this cells is occupied, the character and occupant receive 1 damage.
Added Pierce: Ranged only. The object or character behind the target receives 1 damage.
Added description tooltips for the abilities when placing the mouse over the ability name.
Source
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