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Full The Black Heart update
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What changed
- Events
- Performance
- Compatibility
- Gameplay
The Black Heart changes
- Officemap
Hello, people! How are you? How did you started 2022? π€
In a day like today, but from 2012, we officially started a crazy adventure called Saibot that continues to date. Actually, the very begginning was in 2011 with the conceptualization and prototype of what ended up being our first title Doorways (read more). But it wasn't until March of 2012 that, after I partened with my Uncle and friend Ivan Rusjan, we finally started working as a team. We built the first Saibot "office", which was actually my room along side the bed and at my Mom's department, and we used some old tables as desks that my Grandma gave us β€οΈ And from then, a lot of enechdotes and experiences started hapenning. With tons of fails and drop downs, but also with some wins, we were able to keep going to date doing what we love the most: creating our own games and delivering them all over the world π So I decided to take some time to build and share with you a quick recap of some of the main milestones we have achieved together with you during the last 10 years of Saibot...
2012: The Origin
Started the team and office with only two members (picture)
Started the development of the first game and saga: Doorways
First public presentation of the game at the event EVA 2012
Left: Tobias Rusjan (me), right: Martin Voychisko
2013: Prelude
Trip to E3 thanks to a contest we won at Indies Crash E3
Approval of our first game at Steam Greenlight after a lot of big Youtubers played it
Official launch of Doorways: Prelude on Steam (first argentinian game to be released on Steam after being approved on Greenlight)
Launch of VR (virtual reality) version of Doorways: Prelude with the Oculus Rift Dev Kit 1 (first argentinian game published with VR compatibility)
Most popular Youtuber Pew Die Pie playing Doorways: Prelude
2014: Underworld
Moved to new home-office with our own space
Team got bigger with 4 full time developers
Development and release of the second game Doorways: The Underworld
Hosted a special event with Youtubers Alfredito and international guest Xoda (Chile) playing Doorways: The Underworld live
Trip to Esquel (Chubut, Argentina) together with the development team (picture)
From left to right: David Levill, Sergio Juarez (my Father), Damian Teixeira, Tobias Rusjan (yo), Maximiliano Schneider
2015: Holy Mountains
Team got even bigger with 6 developers working full time
Started the creation of the biggest title of the saga Doorways: Holy Mountains of Flesh
Release of an early version of the game as Early Access in Steam
Published the first live action promotional video directed by AndrΓ©s Borghi (picture)
Dev team members from Saibot together with the cast and live action video creators (see tags)
2016: Transition
Final release of Doorways: Holy Mountains of Flesh on Steam
Built and release of the old version of Doorways: Old Prototype created in late 2011
Started working on new series Hellbound
Team member David Levill decided tattoo himself
Source
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