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Full The Black Grimoire: Cursebreaker update
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Repeated intro
Greetings once again, medieval adventurers!
What changed
- Gameplay
The Black Grimoire: Cursebreaker changes
It’s been a moment since our full launch, for our means the turnout was plenty and the amount of feedback we’ve received has already been overwhelming. Thank you all so much for playing! We’ve been working on fixing the most egregious bugs we’ve seen come up. Work still remains to be done, but for now we’re shifting gears a bit and we’re aiming to squeeze in the first content update since launch.
The update we’re preparing is somewhat seasonally themed winter update and we aim to roll it out in time for the holidays this month, though we’re not giving a specific date here. Within it, we’re looking to address one major shortcoming some of you have pointed out, namely the gap in convenient crafting recipes for leveling skills around 40-60 range.
The highest level recipes around this range currently relate to Greywall, but they can be quite tedious and difficult to make. We actually want to keep it that way, and are instead bumping up the power of these items to reflect the effort put into crafting them. On the other hand, the new recipes we’re introducing aim to provide a more convenient, relaxed avenue for experience gains when leveling skills to 60, to unlock the first tier of recipes within the mountain area.
The update will bring with it a new wintery area to the game and introduce a new quest also. But we’ll go over the new changes in more detail once we’re ready to roll out the new update into the game.
We're keeping it short for now, so with that it's time to wish you all happy gaming!
Regards, Pura Steam post image
Source
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