What changed
0 fixes1 addition5 changes0 removals
- UI and audio
- Gameplay
- Maps
- Balance
changedI've been working on a visual upgrade and UI rework following the valuable feedback of the Discord community.
addedSo, with all this new changes, a new Trailer was needed:
changedDuring the playtest, you’ll be able to try the first part of the campaign, including the tutorial, tactical combat, exploration through the caravan map, events, resting, resources, and the pressure of the Black Breath advancing behind you.
changedThe goal of this playtest is to gather feedback before the public demo, especially regarding balance, clarity, pacing, bugs, and how the first campaign zone feels as a full experience.
changedThank you to everyone who has followed the project so far. The game has changed a lot, and this playtest will be an important step.
changedSo stay tuned!
The Black Breath changes
changedI've been working on a visual upgrade and UI rework following the valuable feedback of the Discord community.
addedSo, with all this new changes, a new Trailer was needed:
changedDuring the playtest, you’ll be able to try the first part of the campaign, including the tutorial, tactical combat, exploration through the caravan map, events, resting, resources, and the pressure of the Black Breath advancing behind you.
changedThe goal of this playtest is to gather feedback before the public demo, especially regarding balance, clarity, pacing, bugs, and how the first campaign zone feels as a full experience.
changedThank you to everyone who has followed the project so far. The game has changed a lot, and this playtest will be an important step.
I've been working on a visual upgrade and UI rework following the valuable feedback of the Discord community.
If you want to participate join our Discord at:
https://discord.gg/sds5NJCWSh
So, with all this new changes, a new Trailer was needed:
I’m also happy to announce that an open playtest will begin on June 18.
During the playtest, you’ll be able to try the first part of the campaign, including the tutorial, tactical combat, exploration through the caravan map, events, resting, resources, and the pressure of the Black Breath advancing behind you.
The goal of this playtest is to gather feedback before the public demo, especially regarding balance, clarity, pacing, bugs, and how the first campaign zone feels as a full experience.
Thank you to everyone who has followed the project so far. The game has changed a lot, and this playtest will be an important step.
So stay tuned!
Anelorfin.-