Full notes
Full The Binding of Isaac: Rebirth update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Fixes
- UI and audio
And welcome back!
The team has been busy with updates. Hope you like all the improvements and fixes on this latest build. See below for exact patch notes.
As always, message me or Producer Alex on Twitter. See you online!
PSA: new #IsaacOnline build will prompt you to opt-in. we’re collecting crash reports + desync info to fix critical issues more rapidly. Data collection is optional and not required for offline play. Thanks for the help!
Version 1.9.7.8 has the following fixed!
Fixed an issue where players could join in-progress Daily Runs Fixed multiple issues that caused game crashes in solo and online play Made additions to "online_logs_” folder to more accurately diagnose desyncs, crashes, and save file issues Blocked Lil’ Portal from spawning portals in Angel Shop, Secret Shop, Crawlspaces, and Black Markets Made only one Lil’ Portal create a portal. If the player has more Lil’ Portals they will still grow but remain as offensive familiars Fixed overlapping HUD issues for Tainted Isaac and Tainted ??? Fixed a bug where Dice Bag wasn't displaying on the HUD After dying, players in deathmatch can shoot out mini-bombs to hurt other players Fixed an issue where enemies spawned from friendly sources couldn't be damaged by tears (Dark Bum, Flush, etc.) Turdlings now react to the Flush! item Void portal is now guaranteed after defeating Mother if the Mother ending has been seen once by any character Fixed an issue with More Options and Glowing Hourglass creating alternate treasure room layouts and items Added "Rumble" to options menu Password protected lobbies will now display in the Friend Match lobby list Full Friend Matches will be displayed in the Friend Match lobby list Popup will now display error when trying to join a Friend Match with mismatched versions Kicked players can no longer rejoin Friend Match lobbies Fixed an issue where characters with alternate player types (ex. Lazarus) would not get credit for completion events Fixed an issue where the HUD for Jacob and Esau could run off screen Fixed an exploit where Eden's Blessing could be stored when earned in a challenge and deployed on the next standard run Fixed an issue with Abyss locust damage modifiers resetting if a player quits and resumes Fixed an issue where Hush spawned from Delirious would kill any boss when it died Fixed an issue with the Void portal not being accessible after the Mother fight when resuming a run Fixed a soft-lock with Mega Mush when entering trap door to the Womb Data collection consent popup now shows up before online play Fixed issues related to Greed donation machine unlocks Fixed an issue where Lil Portal wouldn't shoot if you also had GB Bug Fixed issues where friendly enemies could sometimes hurt the player Fixed an issue preventing Esau from donating to the Greed donation machine Fixed issue where Revive machine could overlap the Member's shop in Greed mode Fixed an issue causing red doors in ultra secret room to remain hidden after being opened with Red Key Abyss locusts now appear larger or smaller based on their damage multiplier Fixed various issues causing crashes Fixed various desyncs related to player opacity Reworked several unfair or excessively tedious rooms Increased the minimum distance that Needle enemies can appear from the player Reduced the overall health of Wizoob and Red Ghost enemies Reduced the amount of random directional change for stone shockwave attacks Fixed an issue that could allow online challenges to be started with any character Fixed an issue with Lil Portal resetting its room contents when going to the Corpse Fixed an issue where return doors wouldn’t open in online matches with Door Stop or Mercurius Fixed an Issue where Bumbino attacks could knock coins out of dead or shielded players
Additional Fixes: Mods now have access to a REPENTANCE_PLUS constant to determine if the mod is running in Repentance+ Player:GetGreedDonationBreakChance no longer crashes if called without any parameters and returns the correct value again Fixed an issue with Entity:Kill() for subclasses Fixed an issue with GridEntity:Destroy() for subclasses Fixed an issue with HUD.ShowItemText staying onscreen forever Fixed an issue with Calling Isaac.FindInRadius causing the game to crash if no args are provided Added wrapper for Room:MamaMegaExplosion method to support optional params for mod compatibility Fixed an issue with Game::Fadein and Game::Fadeout causing a crash Fixed an issue with Familiars Alpha Value being ignored Added REPENTANCE global define back HUD.ShowItemText now has a new parameter (for both versions of the function). if this new value is missing or true then it clears the message stack (legacy functionality). if it's false then they stack up (Rep+ functionality) Fixed an error with number multiplied by Entity.SizeMulti Room:DamageGrid() and Room:DestroyGrid() no longer expect an EntityRef GridEntity:Hurt() no longer epects an EntityRef
xoxo
Source
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