Full notes
Full The Binding of Isaac: Rebirth update
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What changed
- Balance
- Workshop
General fixes: -Vengeful Spirit deals a lot more contact damage, before it was dealing much less than intended -hostile enemies spawned glitch items no longer deal instant damage, so the player gets a small amount of time to get away from them - Fixed Vanishing Twin being able to turn into Dark Esau - Fixed Locust of War + Brimstone Bombs being able to damage the player when spawned by Cricket Leg - Fixed a bug which caused the first two floors of the alternate path to always share the same variant, making it impossible to see both Downpour and Dross in the same run
General modding changes: - Mods are now stored in a "mods" folder in the same directory as the rest of the game files - This directory can be easily accessed by right clicking The Binding of Isaac: Rebirth in the Steam library, then clicking on "Properties", "Local Files", and finally "Browse..." - Mod save data is now stored separately in a "data" folder, meaning that updating or unsubscribing from a mod will no longer cause its save data to be wiped - The name of the subfolder used to store save data is determined by the "directory" property in metadata.xml - Added a loading screen that appears when installing or updating mods from Steam Workshop
XML changes: - Players (players.xml) - Added the following properties: - broken: Number of broken hearts this player begins with - pocketActive: Gives this player the specified starting active item in the pocket item slot - birthright: The unique description that should be displayed when this character picks up Birthright - bSkinParent: If present, marks this character as the "tainted" version of the regular character that bears the specified name - Usually, this should be set to the same name as the character, unless the tainted and regular version of this character bear different names - If there is no regular character to attach to, this character will not be available in the character selection menu - hidden: If set to "true", hides this character from the character selection menu - Custom coop selection graphics can be set for all modded characters by supplying the following animation file (non-tainted characters only): - "content/Coop Menu.anm2": Must contain one animation per character, each animation must bear the same name as the character it was made for - Custom menu graphics can be set for tainted characters by supplying the following animation files: - "content/CharacterMenuAlt.anm2" - "content/CharacterPortraitsAlt.anm2" - "content/Death Screen Alt.anm2" - "content/Coop Menu Alt.anm2" - "content/CharacterMenu.anm2" and "content/CharacterMenuAlt.anm2" no longer require a "Background" layer as the game now renders the paper background automatically - Items (items.xml) - Added the following properties: - shopprice: Sets a custom shop price for this item - initcharge: Overrides the initial charge for this item (this can be used for active items that do not start with a full charge) - chargetype: Can be set one of the following 3 values: normal (recharges on room clear), timed (recharges over time), special (never recharges automatically, cannot be recharged by batteries or item effects) - passivecache: If set to true on an active item, evaluates the player's stats on pickup like a passive item rather than when using the item - hidden: If set to true, cannot be obtained in game unless explicitly spawned or given to the player - persistent: If set to true, temporary effects tied to this item persist between rooms - quality: Sets the quality of this item (0 to 4,
Source
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