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Steam News7 January 20179y ago

Jan 6, 2017 patch notes for The Binding of Isaac: Afterbirth+

Fixes: Reverted the steam cloud saving change from yesterday due to reports of the game being unable to find its save data if cloud saving was turned off Fixed a crash releated to having multiple trinkets Fixed a bug wh

Full notes

Full The Binding of Isaac: Rebirth update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes0 additions1 change0 removals
  • Performance
  • Fixes
  • Gameplay
  • Security
fixedFixed a crash releated to having multiple trinkets
fixedFixed a bug where the unlock checks for Ending 19 and Final were reversed in the cutscene menu
changedGameplay adjustments
fixedModding: Some changes were made to Lua sandboxing due to security concerns. Here's how they affect you: If you used require("mobdebug").start() in your mods, that should be replaced with StartDebug() to prevent your script from hitting an error, since that only works with --luadebug enabled. This means you'll have to update any lua mods you've released with that line left in. We're very sorry for the inconvenience! For now we strongly recommend running workshop mods only with --luadebug disabled . This recommendation may be retracted in a later update. See the debugging page in the tools/luadoc documentation for a tutorial on setting up the debugger. Changed the way unpacked resources are loaded, due to issues players were frequently seeing where unpacked resources were becoming outdated, players with incompatible legacy mod files or mods applied by the legacy method. Now the game prefers to load files from the pack file first, and if that fails, loads from loose files. Fixed const-ness of player entity passed to certain callbacks Fixed an issue where a function for getting the screen position of an entity didn't account for the camera offset or screen shake :repoop:

Fixes:

  • Reverted the steam cloud saving change from yesterday due to reports of the game being unable to find its save data if cloud saving was turned off

  • Fixed a crash releated to having multiple trinkets

  • Fixed a bug where the unlock checks for Ending 19 and Final were reversed in the cutscene menu

  • Gameplay adjustments

Modding

Some changes were made to Lua sandboxing due to security concerns.

Here's how they affect you

If you used require("mobdebug").start() in your mods, that should be replaced with StartDebug() to prevent your script from hitting an error, since that only works with --luadebug enabled. This means you'll have to update any lua mods you've released with that line left in. We're very sorry for the inconvenience! For now we strongly recommend running workshop mods only with --luadebug disabled . This recommendation may be retracted in a later update. See the debugging page in the tools/luadoc documentation for a tutorial on setting up the debugger. Changed the way unpacked resources are loaded, due to issues players were frequently seeing where unpacked resources were becoming outdated, players with incompatible legacy mod files or mods applied by the legacy method. Now the game prefers to load files from the pack file first, and if that fails, loads from loose files. Fixed const-ness of player entity passed to certain callbacks Fixed an issue where a function for getting the screen position of an entity didn't account for the camera offset or screen shake :repoop:

Source

Steam News / 7 January 2017

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