Full notes
Full The Binding of Isaac: Rebirth update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Fixes
- Gameplay
- Balance
- Workshop
Yep! That's right! Fixes:
Fixed a Windows crash caused by an exe modification step in the build process
Fixed a crash related to loading a game save after smelting trinkets
Fixed a crash on startup related to save data
Fixed a crash involving an item that would try to spawn doors in Greed/Greedier mode
Fixed a bug where the player could be hurt by certain fires spawned by their own items
Fixed a bug where the boss clear music could play too soon
Adjusted steam cloud save detection
Various adjustments for balance and fairness :reheart:
Mod tools:
Fixed a display issue and some default path issues with room editor
Fixed a Mac issue with missing libraries that made the Mac ModUploader
impossible to launch without a specific dev environment installed
Modding API:
Generated comments for HTML documentation
Added descriptions of mod callback conditions, arguments and return values, in enums.lua and in HTML documentation
Changed signature of MC_EVALUATE_CACHE callback to pass the player entity
Removed some duplicated casts: Isaac.ToPickup and Isaac.ToEffect. Instead use entity:ToPickup and entity:ToEffect
Added some missing entity casts: ToBomb, ToLaser, ToKnife
Added some methods to player to get joystick inputs
Made player stats modifiable by mods
Removed getters for readonly player stats, since they were made redundant
Added functions such as Isaac.WorldToScreenPosition to convert game coordinates to rendering coordinates
To the brave intrepid Lua modders: We heard your criticism and we understand. It's still early days for the modding API. You can look forward to new possibilities as we open up access to more of the game's features and create more samples for you to base your mods on. We're still mostly focused on bug fixing at this time, so please be patient. This isn't even our final form! In the mean time, there are some sample mods made by the dev team that have been lurking the dark corners of the workshop. They're collected here. http://steamcommunity.com/sharedfiles/filedetails/?id=835650828 :repoop:
Source
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