HomeGamesUpdatesPricingMethodology
Steam News27 March 20263mo ago

Normal attacks form the basic attack chain

Normal attacks consist of two types of damage: X (controller) / Left Mouse Button → Physical damage (abbreviated as X below) Y (controller) / Right Mouse Button → Magic damage (abbreviated as Y below) The following comb

Full notes

Full The Beauty's Plan - Sword Shield update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions6 changes0 removals
  • Balance
  • UI and audio
changedNormal attacks consist of two types of damage:
changedX (controller) / Left Mouse Button → Physical damage (abbreviated as X below)
changedY (controller) / Right Mouse Button → Magic damage (abbreviated as Y below)
changedArrows indicate the moves that can be performed by pressing the corresponding button. Only the final X and Y in each sequence can trigger a hit reaction on standard enemies.
changedNumbers represent damage multipliers — the later the move in the chain, the greater the damage output.
changedOptimal combo:After reaching the fourth hit by repeatedly pressing X or Y, alternate between X and Y to maintain the loop. This maximizes damage while keeping sustained pressure on the target.

Normal attacks consist of two types of damage:

  • X (controller) / Left Mouse Button → Physical damage (abbreviated as X below)

  • Y (controller) / Right Mouse Button → Magic damage (abbreviated as Y below)

The following combos are available in the game:

Here's the translation for the final section:

Arrows indicate the moves that can be performed by pressing the corresponding button. Only the final X and Y in each sequence can trigger a hit reaction on standard enemies.

Numbers represent damage multipliers — the later the move in the chain, the greater the damage output.

Optimal combo:After reaching the fourth hit by repeatedly pressing X or Y, alternate between X and Y to maintain the loop. This maximizes damage while keeping sustained pressure on the target.

X performs a sword attack with longer range, making it easier to land hits. Y performs a shield attack with a much smaller range, but grants parry frames during certain parts of the animation.

Additionally, normal attacks serve as the primary means of restoring your character's energy.

Source

Steam News / 27 March 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.